src/gl/axesprogram.h

Fri, 06 Mar 2020 23:45:44 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 06 Mar 2020 23:45:44 +0200
changeset 72
7c27cda03747
parent 70
f21b800b02a4
child 102
9f435f66bd0c
child 118
8e1c9f18ae15
permissions
-rw-r--r--

stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

#pragma once
#include "gl/common.h"
#include "gl/basicshaderprogram.h"

class AxesProgram : public AbstractBasicShaderProgram
{
	Q_OBJECT
public:
	using AbstractBasicShaderProgram::AbstractBasicShaderProgram;
protected:
	const char* vertexShaderSource() const override;
	const char* fragmentShaderSource() const override;
	const void* vertexData() const override;
	GLenum drawMode() const override;
	int vertexSize() const override;
	int vertexCount() const override;
	void setupVertexArrays() override;
};

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