Sun, 19 Jan 2020 02:54:48 +0200
commit work on GL rendering
#pragma once #include "object.h" namespace linetypes { class Quadrilateral; } class linetypes::Quadrilateral : public ColoredObject { public: Quadrilateral() = default; Quadrilateral( const Point3D &point_1, const Point3D &point_2, const Point3D &point_3, const Point3D &point_4, Color colorIndex = colors::main); Quadrilateral(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property id) const override; SetPropertyResult setProperty(Property id, const QVariant& value) override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; private: Point3D points[4] = {{}}; };