Sun, 19 Jan 2020 02:54:48 +0200
commit work on GL rendering
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Teemu Piippo <teemu@hecknology.net>
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1 | #pragma once |
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2 | #include "object.h" |
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Teemu Piippo <teemu@hecknology.net>
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3 | |
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4 | namespace linetypes |
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5 | { |
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6 | class Quadrilateral; |
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7 | } |
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8 | |
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9 | class linetypes::Quadrilateral : public ColoredObject |
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Teemu Piippo <teemu@hecknology.net>
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10 | { |
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Teemu Piippo <teemu@hecknology.net>
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11 | public: |
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12 | Quadrilateral() = default; |
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Teemu Piippo <teemu@hecknology.net>
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13 | Quadrilateral( |
18 | 14 | const Point3D &point_1, |
15 | const Point3D &point_2, | |
16 | const Point3D &point_3, | |
17 | const Point3D &point_4, | |
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18 | Color colorIndex = colors::main); |
18 | 19 | Quadrilateral(const QVector<Point3D>& vertices, const Color color); |
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20 | QVariant getProperty(Property id) const override; |
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21 | SetPropertyResult setProperty(Property id, const QVariant& value) override; |
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22 | QString textRepresentation() const override; |
21 | 23 | void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; |
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24 | private: |
18 | 25 | Point3D points[4] = {{}}; |
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26 | }; |