Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "basics.h" struct BoundingBox { glm::vec3 minimum {infinity, infinity, infinity}; glm::vec3 maximum {-infinity, -infinity, -infinity}; }; constexpr BoundingBox emptyBoundingBox = {}; glm::vec3 boxCenter(const BoundingBox& box); float longestMeasure(const BoundingBox& box); float spaceDiagonal(const BoundingBox& box); void addPointToBox(BoundingBox& box, const glm::vec3& vertex); bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2);