Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
# # Find GLM # # Try to find GLM : OpenGL Mathematics. # This module defines # - GLM_INCLUDE_DIRS # - GLM_FOUND # # The following variables can be set as arguments for the module. # - GLM_ROOT_DIR : Root library directory of GLM # # References: # - https://github.com/Groovounet/glm/blob/master/util/FindGLM.cmake # - https://bitbucket.org/alfonse/gltut/src/28636298c1c0/glm-0.9.0.7/FindGLM.cmake # # Additional modules include(FindPackageHandleStandardArgs) if (WIN32) # Find include files find_path( GLM_INCLUDE_DIR NAMES glm/glm.hpp PATHS $ENV{PROGRAMFILES}/include ${GLM_ROOT_DIR}/include DOC "The directory where glm/glm.hpp resides") else() # Find include files find_path( GLM_INCLUDE_DIR NAMES glm/glm.hpp PATHS /usr/include /usr/local/include /sw/include /opt/local/include ${GLM_ROOT_DIR}/include DOC "The directory where glm/glm.hpp resides") endif() # Handle REQUIRD argument, define *_FOUND variable find_package_handle_standard_args(GLM DEFAULT_MSG GLM_INCLUDE_DIR) # Define GLM_INCLUDE_DIRS if (GLM_FOUND) set(GLM_INCLUDE_DIRS ${GLM_INCLUDE_DIR}) endif() # Hide some variables mark_as_advanced(GLM_INCLUDE_DIR)