Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "model.h" /** * @brief Provides an interface for editing a model such that signals are emitted for each edit done. * User edits to models should always be done through this class. */ class ModelEditor : public QObject { Q_OBJECT public: ModelEditor(Model& model); ~ModelEditor(); template<typename T, typename... Args> ldraw::Id<T> append(Args&&... args); ldraw::id_t append(std::unique_ptr<ldraw::Object>&& object); template<typename T, typename... Args> ldraw::Id<T> insert(int position, Args&&... args); void remove(int position); template<ldraw::Property property> void setObjectProperty(ldraw::id_t id, const ldraw::PropertyType<property>& value); auto setObjectProperty(ldraw::id_t id, ldraw::Property property, const QVariant& value) -> ldraw::Object::SetPropertyResult; void setObjectPoint(ldraw::id_t id, int pointId, const glm::vec3& value); template<typename T, typename Fn> bool modifyObject(ldraw::Id<T> id, Fn&& function); template<typename T, typename Fn> bool modifyObjectAt(int position, Fn&& function); const Model& model(); Q_SIGNALS: void objectAdded(int position); void objectModified(int position); void objectRemoved(ldraw::id_t id); private: QSet<ldraw::id_t> modifiedObjects; Model& storedModel; }; template<ldraw::Property Property> void ModelEditor::setObjectProperty(const ldraw::id_t id, const ldraw::PropertyType<Property>& value) { this->modifyObject(id, [&](ldraw::Object* object){ object->setProperty<Property>(value); }); } template<typename T, typename... Args> ldraw::Id<T> ModelEditor::append(Args&&... args) { return this->storedModel.append<T>(args...); } template<typename T, typename... Args> ldraw::Id<T> ModelEditor::insert(int position, Args&&... args) { return this->storedModel.insert<T>(position, args...); } template<typename T, typename Fn> bool ModelEditor::modifyObject(ldraw::Id<T> id, Fn&& function) { QModelIndex index = this->model().find(id); return this->modifyObjectAt<T>(index.row(), function); } template<typename T, typename Fn> bool ModelEditor::modifyObjectAt(int position, Fn&& function) { if (position >= 0 and position < this->model().size()) { T* object = dynamic_cast<T*>(this->storedModel[position]); if (object != nullptr) { Q_EMIT this->objectModified(position); function(object); return true; } } return false; }