Wed, 01 Jan 2020 17:45:56 +0200
things
#include "matrix.h" #include "vertex.h" Matrix4x4 combine(const Matrix3x3& topLeft, const Point3D& translation) { return {{ {topLeft(0, 0), topLeft(0, 1), topLeft(0, 2), translation.x}, {topLeft(1, 0), topLeft(1, 1), topLeft(1, 2), translation.y}, {topLeft(2, 0), topLeft(2, 1), topLeft(2, 2), translation.z}, {0, 0, 0, 1} }}; }