src/gl/partrenderer.cpp

changeset 23
3387a84ddaba
parent 22
6da867fa5429
child 24
1a0faaaceb84
--- a/src/gl/partrenderer.cpp	Sun Jan 19 02:54:48 2020 +0200
+++ b/src/gl/partrenderer.cpp	Sun Jan 19 13:53:07 2020 +0200
@@ -110,17 +110,12 @@
 		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 		break;
 	}
-	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 	glMatrixMode(GL_MODELVIEW);
-	// clear the drawing buffer.
 	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 	glEnable(GL_DEPTH_TEST);
 	glEnable(GL_LIGHTING);
-	// clear the identity matrix.
 	glLoadIdentity();
-	// traslate the draw by z = -4.0
-	// Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
 	glTranslatef(0.0, 0.0, -4.5 * this->compiler->modelDistance());
 	glMultMatrixf(padMatrix(this->rotation.toRotationMatrix()).constData());
 	xyz(glTranslatef, -this->compiler->modelCenter());
@@ -145,7 +140,6 @@
 	glDisableClientState(GL_NORMAL_ARRAY);
 	glDisableClientState(GL_VERTEX_ARRAY);
 	glDisableClientState(GL_COLOR_ARRAY);
-	//glFlush();
 	const GLenum glError = this->glGetError();
 	if (glError != GL_NO_ERROR)
 	{

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