src/gl/partrenderer.cpp

changeset 23
3387a84ddaba
parent 22
6da867fa5429
child 24
1a0faaaceb84
equal deleted inserted replaced
22:6da867fa5429 23:3387a84ddaba
108 break; 108 break;
109 case gl::RenderStyle::Wireframe: 109 case gl::RenderStyle::Wireframe:
110 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 110 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
111 break; 111 break;
112 } 112 }
113 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
114 glMatrixMode(GL_MODELVIEW); 113 glMatrixMode(GL_MODELVIEW);
115 // clear the drawing buffer.
116 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); 114 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
117 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 115 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
118 glEnable(GL_DEPTH_TEST); 116 glEnable(GL_DEPTH_TEST);
119 glEnable(GL_LIGHTING); 117 glEnable(GL_LIGHTING);
120 // clear the identity matrix.
121 glLoadIdentity(); 118 glLoadIdentity();
122 // traslate the draw by z = -4.0
123 // Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
124 glTranslatef(0.0, 0.0, -4.5 * this->compiler->modelDistance()); 119 glTranslatef(0.0, 0.0, -4.5 * this->compiler->modelDistance());
125 glMultMatrixf(padMatrix(this->rotation.toRotationMatrix()).constData()); 120 glMultMatrixf(padMatrix(this->rotation.toRotationMatrix()).constData());
126 xyz(glTranslatef, -this->compiler->modelCenter()); 121 xyz(glTranslatef, -this->compiler->modelCenter());
127 glEnableClientState(GL_NORMAL_ARRAY); 122 glEnableClientState(GL_NORMAL_ARRAY);
128 glEnableClientState(GL_VERTEX_ARRAY); 123 glEnableClientState(GL_VERTEX_ARRAY);
143 } 138 }
144 glBindBuffer(GL_ARRAY_BUFFER, 0); 139 glBindBuffer(GL_ARRAY_BUFFER, 0);
145 glDisableClientState(GL_NORMAL_ARRAY); 140 glDisableClientState(GL_NORMAL_ARRAY);
146 glDisableClientState(GL_VERTEX_ARRAY); 141 glDisableClientState(GL_VERTEX_ARRAY);
147 glDisableClientState(GL_COLOR_ARRAY); 142 glDisableClientState(GL_COLOR_ARRAY);
148 //glFlush();
149 const GLenum glError = this->glGetError(); 143 const GLenum glError = this->glGetError();
150 if (glError != GL_NO_ERROR) 144 if (glError != GL_NO_ERROR)
151 { 145 {
152 const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(::gluErrorString(glError))); 146 const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(::gluErrorString(glError)));
153 QMessageBox::critical( 147 QMessageBox::critical(

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