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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013 - 2018 Teemu Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include "main.h" |
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20 #include "model.h" |
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21 #include "matrix.h" |
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22 #include "gl/common.h" |
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23 |
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24 #if 0 |
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25 /* |
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26 * Returns whether or not the document is flat. |
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27 * If it is flat, the result is stored in *axis. |
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28 */ |
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29 bool isflat(Model* model, Axis* flatDimension) |
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30 { |
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31 // The dimensions that this model is potentially flat in. |
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32 QVector<Axis> dimensions = {X, Y, Z}; |
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33 |
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34 // Iterate through everything in the subfile. If there is any vertex with a coordinate not at |
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35 // zero, the subfile is not flat in that dimension. |
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36 for (LDObject* subfileObject : model->objects()) |
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37 { |
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38 for (int i = 0; i < subfileObject->numVertices(); ++i) |
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39 { |
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40 Vertex const& v_i = subfileObject->vertex(i); |
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41 |
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42 if (not qFuzzyCompare(v_i.x, 0.0)) |
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43 dimensions.removeOne(X); |
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44 |
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45 if (not qFuzzyCompare(v_i.y, 0.0)) |
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46 dimensions.removeOne(Y); |
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47 |
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48 if (not qFuzzyCompare(v_i.z, 0.0)) |
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49 dimensions.removeOne(Z); |
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50 } |
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51 |
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52 // If there are no more dimensions left, we can exit the loop. |
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53 if (dimensions.isEmpty()) |
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54 break; |
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55 } |
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56 |
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57 if (dimensions.size() == 1) |
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58 { |
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59 // The model is flat in one dimension, return that. |
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60 // If the model is flat in two or three dimensions, it's not really a valid model. |
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61 *flatDimension = dimensions[0]; |
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62 return true; |
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63 } |
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64 else |
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65 { |
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66 // The model is not flat. |
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67 return false; |
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68 } |
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69 } |
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70 #endif |
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71 |
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72 /* |
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73 * Returns a matrix that causes a flip on the given dimension. |
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74 */ |
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75 Matrix4x4 flipmatrix(Axis dimension) |
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76 { |
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77 Matrix4x4 result = identity4x4; |
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78 switch (dimension) |
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79 { |
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80 case X: |
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81 result(0, 0) = -1; |
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82 break; |
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83 case Y: |
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84 result(1, 1) = -1; |
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85 break; |
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86 case Z: |
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87 result(2, 2) = -1; |
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88 break; |
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89 } |
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90 return result; |
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91 } |
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92 |
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93 #if 0 |
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94 /* |
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95 * Inverts an LDObject so that its winding is changed. |
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96 */ |
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97 void invert(LDObject* obj, DocumentManager* context) |
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98 { |
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99 if (obj->numPolygonVertices() > 0) |
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100 { |
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101 // Object is vertex based, so change the order of the vertices. |
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102 QVector<Vertex> vertices; |
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103 vertices.resize(obj->numPolygonVertices()); |
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104 |
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105 for (int i = 0; i < vertices.size(); i += 1) |
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106 vertices[vertices.size() - 1 - i] = obj->vertex(i); |
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107 |
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108 for (int i = 0; i < vertices.size(); i += 1) |
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109 obj->setVertex(i, vertices[i]); |
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110 } |
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111 else if (obj->type() == LDObjectType::SubfileReference) |
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112 { |
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113 // Check whether subfile is flat. If it is, flip it on the axis on which it is flat. |
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114 Model model {context}; |
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115 LDSubfileReference* reference = static_cast<LDSubfileReference*>(obj); |
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116 reference->fileInfo(context)->inlineContents(model, true, false); |
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117 Axis flatDimension; |
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118 |
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119 if (::isflat(&model, &flatDimension)) |
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120 { |
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121 reference->setTransformationMatrix( |
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122 reference->transformationMatrix() * ::flipmatrix(flatDimension) |
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123 ); |
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124 } |
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125 else |
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126 { |
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127 // Subfile is not flat. Resort to invertnext. |
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128 reference->setInverted(not reference->isInverted()); |
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129 } |
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130 } |
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131 else if (obj->type() == LDObjectType::CircularPrimitive) |
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132 { |
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133 auto primitive = static_cast<LDCircularPrimitive*>(obj); |
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134 |
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135 if (primitive->isFlat()) |
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136 primitive->setTransformationMatrix(primitive->transformationMatrix() * ::flipmatrix(Y)); |
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137 else |
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138 primitive->setInverted(not primitive->isInverted()); |
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139 } |
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140 } |
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141 #endif |
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142 |
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143 /* |
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144 * Inverts the winding of a polygon. |
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145 */ |
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146 void invertPolygon(gl::Polygon& polygon) |
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147 { |
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148 switch (polygon.numPolygonVertices()) |
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149 { |
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150 case 2: |
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151 case 3: |
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152 std::swap(polygon.vertices[0], polygon.vertices[1]); |
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153 break; |
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154 |
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155 case 4: |
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156 std::swap(polygon.vertices[1], polygon.vertices[3]); |
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157 break; |
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158 } |
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159 } |