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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2020 Teemu Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #pragma once |
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20 #include "../gl/basicshaderprogram.h" |
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21 #include "../gl/common.h" |
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22 |
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23 class GridLayer final : public RenderLayer |
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24 { |
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25 BasicShader shader; |
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26 glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
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27 glm::mat4 gridMatrix{1}; |
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28 bool isInitialized = false; |
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29 public: |
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30 void setGridMatrix(const glm::mat4& newGridMatrix); |
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31 void setGridColor(const QColor& newGridColor); |
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32 void settingsChanged(); |
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33 protected: |
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34 void initializeGL() override; |
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35 void paintGL() override; |
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36 void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; |
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37 }; |