Wed, 26 Feb 2020 22:26:05 +0200
PartRenderer::modelToScreenCoordinates FINALLY WORKS
53 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
20 | #include "common.h" | |
21 | ||
22 | class GridProgram : public QObject, protected QOpenGLFunctions | |
23 | { | |
24 | Q_OBJECT | |
25 | public: | |
26 | GridProgram(QObject* parent = nullptr); | |
27 | GridProgram(const GridProgram&) = delete; | |
28 | GridProgram(GridProgram&&) = delete; | |
29 | ~GridProgram() = default; | |
30 | void initialize(); | |
31 | void setViewMatrix(const glm::mat4& newViewMatrix); | |
32 | void setProjectionMatrix(const glm::mat4& newProjectionMatrix); | |
33 | void setModelMatrix(const glm::mat4& newModelMatrix); | |
55 | 34 | void setGridColor(const QColor& newGridColor); |
53 | 35 | void operator=(GridProgram) = delete; |
36 | void draw(); | |
37 | void teardown(); | |
38 | private: | |
39 | void checkForGLErrors(); | |
40 | bool isInitialized = false; | |
41 | QOpenGLBuffer buffer; | |
42 | QOpenGLShader vertexShader; | |
43 | QOpenGLShader fragmentShader; | |
44 | std::optional<gl::ShaderProgram> program{std::nullopt}; | |
55 | 45 | glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
53 | 46 | QOpenGLVertexArrayObject vertexArrayObject; |
47 | }; |