Tue, 27 Jul 2021 11:11:32 +0300
fix too long lines
| 24 | 1 | /* |
| 2 | * LDForge: LDraw parts authoring CAD | |
| 3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
| 4 | * | |
| 5 | * This program is free software: you can redistribute it and/or modify | |
| 6 | * it under the terms of the GNU General Public License as published by | |
| 7 | * the Free Software Foundation, either version 3 of the License, or | |
| 8 | * (at your option) any later version. | |
| 9 | * | |
| 10 | * This program is distributed in the hope that it will be useful, | |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 13 | * GNU General Public License for more details. | |
| 14 | * | |
| 15 | * You should have received a copy of the GNU General Public License | |
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 17 | */ | |
| 18 | ||
| 28 | 19 | #include <glm/ext/matrix_transform.hpp> |
| 20 | #include <glm/ext/matrix_clip_space.hpp> | |
| 100 | 21 | #include <GL/glu.h> |
| 17 | 22 | #include <QMouseEvent> |
| 26 | 23 | #include <QMessageBox> |
| 47 | 24 | #include <QAbstractButton> |
| 55 | 25 | #include "geometry.h" |
| 17 | 26 | #include "partrenderer.h" |
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27 | #include "model.h" |
| 17 | 28 | |
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29 | PartRenderer::PartRenderer( |
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30 | Model* model, |
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31 | DocumentManager* documents, |
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32 | const ldraw::ColorTable& colorTable, |
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33 | QWidget* parent) : |
| 21 | 34 | QOpenGLWidget{parent}, |
| 35 | model{model}, | |
| 36 | documents{documents}, | |
| 26 | 37 | colorTable{colorTable}, |
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38 | compiler{new gl::Compiler{this->colorTable, this}} |
| 17 | 39 | { |
| 40 | this->setMouseTracking(true); | |
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41 | connect(model, &Model::rowsInserted, [&]{ |
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42 | this->needBuild = true; |
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43 | }); |
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44 | connect(model, &Model::rowsRemoved, [&]{ this->needBuild = true; }); |
| 17 | 45 | } |
| 46 | ||
| 26 | 47 | PartRenderer::~PartRenderer() |
| 48 | { | |
| 49 | } | |
| 50 | ||
| 53 | 51 | static QVector3D vec3FromQColor(const QColor& color) |
| 52 | { | |
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53 | return { |
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54 | toFloat(color.redF()), |
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55 | toFloat(color.greenF()), |
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56 | toFloat(color.blueF()), |
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57 | }; |
| 53 | 58 | } |
| 59 | ||
| 17 | 60 | void PartRenderer::initializeGL() |
| 61 | { | |
| 62 | this->initializeOpenGLFunctions(); | |
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63 | if (glGetError() != GL_NO_ERROR) |
| 17 | 64 | { |
| 65 | abort(); | |
| 66 | } | |
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67 | this->compiler->initialize(); |
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68 | connect(this->model, &Model::dataChanged, this, &PartRenderer::build); |
| 17 | 69 | this->initialized = true; |
| 32 | 70 | this->modelQuaternion = glm::angleAxis(glm::radians(30.0f), glm::vec3{-1, 0, 0}); |
| 71 | this->modelQuaternion *= glm::angleAxis(glm::radians(225.0f), glm::vec3{-0, 1, 0}); | |
| 55 | 72 | this->setupBackgroundColor(); |
| 73 | this->updateModelMatrix(); | |
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74 | this->updateViewMatrix(); |
| 30 | 75 | this->update(); |
| 17 | 76 | } |
| 77 | ||
| 78 | void PartRenderer::resizeGL(int width, int height) | |
| 79 | { | |
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80 | this->viewportVector = {0, 0, width, height}; |
| 28 | 81 | glViewport(0, 0, width, height); |
| 82 | this->projectionMatrix = glm::perspective( | |
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83 | glm::radians(45.0f), |
| 28 | 84 | static_cast<float>(width) / static_cast<float>(height), |
| 85 | 0.1f, | |
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86 | 10000.f); |
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87 | this->compiler->setUniformMatrix("projectionMatrix", this->projectionMatrix); |
| 112 | 88 | Q_EMIT projectionMatrixChanged(this->projectionMatrix); |
| 17 | 89 | } |
| 90 | ||
| 26 | 91 | static GLenum getGlTypeForArrayClass(const gl::ArrayClass vboClass) |
| 21 | 92 | { |
| 93 | switch (vboClass) | |
| 94 | { | |
| 26 | 95 | case gl::ArrayClass::Lines: |
| 96 | case gl::ArrayClass::ConditionalLines: | |
| 21 | 97 | return GL_LINES; |
| 26 | 98 | case gl::ArrayClass::Triangles: |
| 21 | 99 | return GL_TRIANGLES; |
| 26 | 100 | case gl::ArrayClass::Quads: |
| 21 | 101 | return GL_QUADS; |
| 102 | } | |
| 103 | throw std::runtime_error{"Bad vbo class passed to getGlTypeForVboClass"}; | |
| 104 | } | |
| 105 | ||
| 17 | 106 | void PartRenderer::paintGL() |
| 107 | { | |
| 47 | 108 | glEnable(GL_DEPTH_TEST); |
| 109 | glShadeModel(GL_SMOOTH); | |
| 110 | this->renderScene(); | |
| 111 | } | |
| 112 | ||
| 113 | void PartRenderer::renderScene() | |
| 114 | { | |
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115 | if (this->needBuild) |
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116 | { |
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117 | this->compiler->build(this->model, this->documents, this->renderPreferences); |
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118 | this->needBuild = false; |
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119 | } |
| 53 | 120 | this->checkForGLErrors(); |
| 46 | 121 | if (this->renderPreferences.lineAntiAliasing && this->renderPreferences.style != gl::RenderStyle::PickScene) |
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122 | { |
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123 | glEnable(GL_LINE_SMOOTH); |
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124 | glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); |
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125 | } |
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126 | else { |
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127 | glDisable(GL_LINE_SMOOTH); |
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128 | } |
| 46 | 129 | if (this->renderPreferences.style != gl::RenderStyle::PickScene) |
| 130 | { | |
| 47 | 131 | const QColor& backgroundColor = this->renderPreferences.backgroundColor; |
| 46 | 132 | glClearColor( |
| 133 | static_cast<float>(backgroundColor.redF()), | |
| 134 | static_cast<float>(backgroundColor.greenF()), | |
| 135 | static_cast<float>(backgroundColor.blueF()), | |
| 136 | 1.0f); | |
| 51 | 137 | this->compiler->setUniform("useLighting", GL_TRUE); |
| 46 | 138 | } |
| 139 | else | |
| 140 | { | |
| 141 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| 51 | 142 | this->compiler->setUniform("useLighting", GL_FALSE); |
| 46 | 143 | } |
| 53 | 144 | this->checkForGLErrors(); |
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145 | this->compiler->setUniform("selectedColor", vec3FromQColor(this->renderPreferences.selectedColor)); |
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146 | this->compiler->setUniform("highlighted", this->highlighted.value); |
| 51 | 147 | this->checkForGLErrors(); |
| 26 | 148 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 149 | glEnable(GL_DEPTH_TEST); | |
| 150 | glEnable(GL_POLYGON_OFFSET_FILL); | |
| 151 | glPolygonOffset(1.0f, 1.0f); | |
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152 | glLineWidth(this->renderPreferences.lineThickness); |
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153 | switch (this->renderPreferences.style) |
| 18 | 154 | { |
| 155 | case gl::RenderStyle::Normal: | |
| 37 | 156 | this->setFragmentStyle(gl::FragmentStyle::Normal); |
| 157 | this->renderAllArrays(); | |
| 158 | break; | |
| 18 | 159 | case gl::RenderStyle::BfcRedGreen: |
| 37 | 160 | glEnable(GL_CULL_FACE); |
| 161 | glCullFace(GL_BACK); | |
| 162 | this->setFragmentStyle(gl::FragmentStyle::BfcGreen); | |
| 163 | renderVao(gl::ArrayClass::Triangles); | |
| 164 | renderVao(gl::ArrayClass::Quads); | |
| 165 | glCullFace(GL_FRONT); | |
| 166 | this->setFragmentStyle(gl::FragmentStyle::BfcRed); | |
| 167 | renderVao(gl::ArrayClass::Triangles); | |
| 168 | renderVao(gl::ArrayClass::Quads); | |
| 169 | glDisable(GL_CULL_FACE); | |
| 170 | this->setFragmentStyle(gl::FragmentStyle::Normal); | |
| 171 | renderVao(gl::ArrayClass::Lines); | |
| 18 | 172 | case gl::RenderStyle::RandomColors: |
| 37 | 173 | this->setFragmentStyle(gl::FragmentStyle::RandomColors); |
| 174 | this->renderAllArrays(); | |
| 18 | 175 | break; |
| 46 | 176 | case gl::RenderStyle::PickScene: |
| 177 | glLineWidth(3.0f); | |
| 178 | this->setFragmentStyle(gl::FragmentStyle::Id); | |
| 179 | this->renderAllArrays(); | |
| 180 | break; | |
| 18 | 181 | case gl::RenderStyle::Wireframe: |
| 182 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | |
| 37 | 183 | this->setFragmentStyle(gl::FragmentStyle::Normal); |
| 184 | this->renderAllArrays(); | |
| 18 | 185 | break; |
| 186 | } | |
| 37 | 187 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 188 | } | |
| 189 | ||
| 190 | void PartRenderer::renderAllArrays() | |
| 191 | { | |
| 26 | 192 | // Lines need to be rendered last so that anti-aliasing does not interfere with polygon rendering. |
| 193 | renderVao(gl::ArrayClass::Triangles); | |
| 194 | renderVao(gl::ArrayClass::Quads); | |
| 195 | renderVao(gl::ArrayClass::Lines); | |
| 196 | } | |
| 197 | ||
| 37 | 198 | |
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199 | void PartRenderer::updateViewMatrix() |
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200 | { |
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201 | // I'm not quite sure why using the exponent function on the zoom factor causes linear zoom behavior |
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202 | const double z = 2 * std::exp(this->zoom) * (1 + this->compiler->modelDistance()); |
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203 | this->viewMatrix = glm::lookAt(glm::vec3{0, 0, z}, {0, 0, 0}, {0, -1, 0}); |
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204 | this->compiler->setUniformMatrix("viewMatrix", this->viewMatrix); |
| 112 | 205 | Q_EMIT this->viewMatrixChanged(this->viewMatrix); |
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206 | } |
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207 | |
| 55 | 208 | void PartRenderer::updateModelMatrix() |
| 209 | { | |
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210 | this->modelMatrix = glm::mat4_cast(this->modelQuaternion); |
| 55 | 211 | this->compiler->setUniformMatrix("modelMatrix", modelMatrix); |
| 112 | 212 | Q_EMIT this->modelMatrixChanged(this->modelMatrix); |
| 55 | 213 | this->update(); |
| 214 | } | |
| 215 | ||
| 216 | void PartRenderer::setupBackgroundColor() | |
| 217 | { | |
| 218 | } | |
| 219 | ||
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220 | void PartRenderer::build() |
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221 | { |
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222 | this->needBuild = true; |
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223 | } |
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224 | |
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225 | void PartRenderer::renderVao(const gl::ArrayClass arrayClass) |
| 26 | 226 | { |
| 227 | this->compiler->bindVertexArray(arrayClass); | |
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228 | const std::size_t vertexCount = this->compiler->vertexCount(arrayClass); |
| 51 | 229 | this->checkForGLErrors(); |
| 26 | 230 | glDrawArrays(getGlTypeForArrayClass(arrayClass), 0, static_cast<GLsizei>(vertexCount)); |
| 51 | 231 | this->checkForGLErrors(); |
| 26 | 232 | this->compiler->releaseVertexArray(arrayClass); |
| 233 | this->checkForGLErrors(); | |
| 234 | } | |
| 235 | ||
| 236 | void PartRenderer::checkForGLErrors() | |
| 237 | { | |
| 53 | 238 | gl::checkForGLErrors(this); |
| 239 | } | |
| 240 | ||
| 241 | void gl::checkForGLErrors(QWidget* parent) | |
| 242 | { | |
| 26 | 243 | GLenum glError; |
| 244 | QStringList errors; | |
| 245 | while ((glError = glGetError()) != GL_NO_ERROR) | |
| 21 | 246 | { |
| 100 | 247 | const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(gluErrorString(glError))); |
| 26 | 248 | errors.append(glErrorString); |
| 249 | } | |
| 250 | if (not errors.isEmpty()) | |
| 251 | { | |
| 53 | 252 | QMessageBox box{parent}; |
| 47 | 253 | box.setIcon(QMessageBox::Critical); |
| 53 | 254 | box.setText(QObject::tr("OpenGL error: %1").arg(errors.join("\n"))); |
| 255 | box.setWindowTitle(QObject::tr("OpenGL error")); | |
| 47 | 256 | box.setStandardButtons(QMessageBox::Close); |
| 53 | 257 | box.button(QMessageBox::Close)->setText(QObject::tr("Damn it")); |
| 47 | 258 | box.exec(); |
| 21 | 259 | } |
| 17 | 260 | } |
| 261 | ||
| 262 | void PartRenderer::mouseMoveEvent(QMouseEvent* event) | |
| 263 | { | |
| 264 | const bool left = event->buttons() & Qt::LeftButton; | |
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265 | const QPoint move = event->pos() - this->lastMousePosition; |
| 17 | 266 | if (left and not move.isNull()) |
| 267 | { | |
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268 | // q_x is the rotation of the brick along the vertical y-axis, because turning the |
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269 | // vertical axis causes horizontal (=x) rotation. Likewise q_y is the rotation of the |
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270 | // brick along the horizontal x-axis, which causes vertical rotation. |
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271 | const auto scalar = 0.006f; |
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272 | const float move_x = static_cast<float>(move.x()); |
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273 | const float move_y = static_cast<float>(move.y()); |
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274 | const glm::quat q_x = glm::angleAxis(scalar * move_x, glm::vec3{0, -1, 0}); |
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275 | const glm::quat q_y = glm::angleAxis(scalar * move_y, glm::vec3{-1, 0, 0}); |
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276 | this->modelQuaternion = q_x * q_y * this->modelQuaternion; |
| 55 | 277 | this->updateModelMatrix(); |
| 17 | 278 | } |
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279 | this->lastMousePosition = event->pos(); |
| 17 | 280 | } |
| 18 | 281 | |
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282 | void PartRenderer::wheelEvent(QWheelEvent* event) |
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283 | { |
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284 | static constexpr double WHEEL_STEP = 1 / 1000.0; |
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285 | const double move = (-event->angleDelta().y()) * WHEEL_STEP; |
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286 | this->zoom = std::clamp(this->zoom + move, MIN_ZOOM, MAX_ZOOM); |
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287 | this->updateViewMatrix(); |
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288 | this->update(); |
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289 | } |
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290 | |
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291 | /** |
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292 | * @brief Converts the specified on the screen into the 3D world. The point is unprojected twice into 3D and the |
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293 | * intersection of the resulting line with the specified plane is returned. If the intersection point lies behind |
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294 | * the camera, no value is returned. |
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295 | * @param point 2D window co-ordinates to convert. |
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296 | * @param plane Plane to raycast against |
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297 | * @return world co-ordinates, or no value if the point is behind the camera. |
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298 | */ |
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299 | std::optional<glm::vec3> PartRenderer::screenToModelCoordinates(const QPoint& point, const geom::Plane& plane) const |
| 55 | 300 | { |
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301 | const geom::Line line = this->cameraLine(point); |
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302 | std::optional<glm::vec3> result; |
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303 | result = geom::linePlaneIntersection(line, plane, 0.01f); |
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304 | // If the point lies behind the camera, do not return a result. |
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305 | if (result.has_value() and glm::dot(line.direction, *result - line.anchor) < 0) |
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306 | { |
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307 | result.reset(); |
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308 | } |
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309 | return result; |
| 55 | 310 | } |
| 311 | ||
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312 | /** |
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313 | * @brief Converts the specified point to 2D window coordinates, with Y-coordinate inverted for Qt |
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314 | * @param point Point to unproject |
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315 | * @return screen coordinates |
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316 | */ |
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317 | QPointF PartRenderer::modelToScreenCoordinates(const glm::vec3& point) const |
| 55 | 318 | { |
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319 | const glm::vec3 projected = glm::project( |
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320 | point, |
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321 | this->viewMatrix * glm::mat4_cast(this->modelQuaternion), |
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322 | this->projectionMatrix, |
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323 | this->viewportVector); |
| 60 | 324 | return toQPointF(glm::vec2{projected.x, this->height() - projected.y}); |
| 55 | 325 | } |
| 326 | ||
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327 | geom::Line<3> PartRenderer::cameraLine(const QPoint& point) const |
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328 | { |
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329 | const glm::vec3 p1 = this->unproject({point.x(), point.y(), 0}); |
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330 | const glm::vec3 p2 = this->unproject({point.x(), point.y(), 1}); |
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331 | return geom::lineFromPoints(p1, p2); |
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332 | } |
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333 | |
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334 | /** |
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335 | * @brief Unprojects the specified window coordinates to model coordinates |
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336 | * @param win Window coordinates to project. Z-coordinate indicates depth |
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337 | * @return model coordinates |
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338 | */ |
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339 | glm::vec3 PartRenderer::unproject(const glm::vec3& win) const |
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340 | { |
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341 | return glm::unProject( |
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342 | glm::vec3{win.x, this->height() - win.y, win.z}, |
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343 | this->viewMatrix * glm::mat4_cast(this->modelQuaternion), |
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344 | this->projectionMatrix, |
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345 | viewportVector); |
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346 | } |
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347 | |
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348 | ldraw::id_t PartRenderer::pick(const QPoint& where) |
| 47 | 349 | { |
| 350 | const gl::RenderStyle oldRenderStyle = this->renderPreferences.style; | |
| 351 | this->renderPreferences.style = gl::RenderStyle::PickScene; | |
| 352 | this->makeCurrent(); | |
| 353 | this->renderScene(); | |
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354 | std::array<GLubyte, 3> data; |
| 51 | 355 | this->checkForGLErrors(); |
| 47 | 356 | glReadPixels(where.x(), this->height() - where.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &data[0]); |
| 51 | 357 | this->checkForGLErrors(); |
| 47 | 358 | this->renderPreferences.style = oldRenderStyle; |
| 359 | this->update(); | |
| 360 | return gl::Compiler::idFromColor(data); | |
| 361 | } | |
| 362 | ||
| 37 | 363 | /** |
| 364 | * @brief Changes the color of rendered fragments | |
| 365 | * @param newFragmentStyle new fragment style to use | |
| 366 | */ | |
| 367 | void PartRenderer::setFragmentStyle(gl::FragmentStyle newFragmentStyle) | |
| 368 | { | |
| 369 | this->compiler->setUniform("fragmentStyle", static_cast<int>(newFragmentStyle)); | |
| 370 | } | |
| 371 | ||
| 372 | /** | |
| 373 | * @brief Changes the way the scene is rendered | |
| 374 | * @param newStyle new render style to use | |
| 375 | */ | |
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376 | void PartRenderer::setRenderPreferences(const gl::RenderPreferences& newPreferences) |
| 18 | 377 | { |
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378 | bool mainColorChanged = this->renderPreferences.mainColor != newPreferences.mainColor; |
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379 | bool backgroundColorChanged = this->renderPreferences.backgroundColor != newPreferences.backgroundColor; |
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380 | this->renderPreferences = newPreferences; |
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381 | if (mainColorChanged or backgroundColorChanged) |
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382 | { |
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383 | this->build(); |
| 55 | 384 | this->setupBackgroundColor(); |
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385 | } |
| 112 | 386 | Q_EMIT this->renderPreferencesChanged(); |
| 18 | 387 | this->update(); |
| 388 | } | |
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389 | |
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390 | /** |
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391 | * @return the currently highlighted object |
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392 | */ |
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393 | ldraw::id_t PartRenderer::getHighlightedObject() const |
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394 | { |
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395 | return this->highlighted; |
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396 | } |