Sat, 08 Apr 2023 16:59:55 +0300
Move the about dialog to MainWindow. The hack to retrieve GL extensions is made a bit cleaner
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
47 | 19 | #include <QMouseEvent> |
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20 | #include <QPainter> |
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21 | #include "src/model.h" |
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22 | #include "src/gl/partrenderer.h" |
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23 | #include "src/circularprimitive.h" |
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24 | #include "src/layers/edittools.h" |
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25 | #include "src/invert.h" |
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26 | #include "src/triangulate.h" |
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27 | |
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28 | EditTools::EditTools(QObject* parent) : |
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29 | QObject{parent}, |
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30 | RenderLayer{} |
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31 | { |
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32 | } |
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33 | |
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34 | EditTools::~EditTools() |
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35 | { |
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36 | } |
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37 | |
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38 | void EditTools::setEditMode(EditingMode newMode) |
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39 | { |
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40 | this->mode = newMode; |
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41 | switch (this->mode) { |
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42 | case SelectMode: |
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43 | Q_EMIT this->suggestCursor(Qt::ArrowCursor); |
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44 | break; |
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45 | case DrawMode: |
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46 | case CircleMode: |
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47 | Q_EMIT this->suggestCursor(Qt::CrossCursor); |
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48 | break; |
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49 | } |
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50 | } |
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51 | |
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52 | void EditTools::setGridMatrix(const glm::mat4& newGridMatrix) |
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53 | { |
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54 | this->gridMatrix = newGridMatrix; |
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55 | this->gridPlane = planeFromTriangle({ |
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56 | this->gridMatrix * glm::vec4{0, 0, 0, 1}, |
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57 | this->gridMatrix * glm::vec4{1, 0, 0, 1}, |
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58 | this->gridMatrix * glm::vec4{0, 1, 0, 1}, |
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59 | }); |
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60 | } |
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61 | |
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62 | void EditTools::setCircleToolOptions(const CircleToolOptions& options) |
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63 | { |
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64 | this->circleToolOptions = options; |
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65 | } |
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66 | |
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67 | void EditTools::mvpMatrixChanged(const glm::mat4& matrix) |
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68 | { |
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69 | this->mvpMatrix = matrix; |
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70 | } |
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71 | |
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72 | void EditTools::mouseMoved(const QMouseEvent* event) |
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73 | { |
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74 | this->worldPosition = this->renderer->screenToModelCoordinates(event->pos(), this->gridPlane); |
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75 | this->localPosition = event->localPos(); |
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76 | if (this->worldPosition.has_value()) |
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77 | { |
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78 | // Snap the position to grid. This procedure is basically the "change of basis" and almost follows the |
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79 | // A⁻¹ × M × A formula which is used to perform a transformation in some other coordinate system, except |
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80 | // we actually use the inverted matrix first and the regular one last to perform the transformation of |
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81 | // grid coordinates in our XY coordinate system. Also, we're rounding the coordinates which is obviously |
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82 | // not a linear transformation, but fits the pattern anyway. |
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83 | // First transform the coordinates to the XY plane... |
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84 | this->worldPosition = glm::inverse(this->gridMatrix) * glm::vec4{*this->worldPosition, 1}; |
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85 | // Then round the coordinates to integer precision... |
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86 | this->worldPosition = glm::round(*this->worldPosition); |
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87 | // And finally transform it back to grid coordinates by transforming it with the |
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88 | // grid matrix. |
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89 | this->worldPosition = this->gridMatrix * glm::vec4{*this->worldPosition, 1}; |
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90 | this->inputPolygon.updateCurrentPoint(*this->worldPosition); |
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91 | } |
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92 | } |
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93 | |
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94 | //! \brief Conversion function from PlainPolygonElement to ModelElement |
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95 | ModelElement elementFromPolygonAndColor(const PlainPolygonElement& poly, ColorIndex color) |
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96 | { |
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97 | // use std::visit with a templated lambda to resolve the type of poly. |
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98 | return std::visit([color](const auto& resolvedPoly) -> ModelElement { |
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99 | // unlike with normal templates we need to pry out the type out manually |
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100 | using PolygonType = std::decay_t<decltype(resolvedPoly)>; |
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101 | // add color and return as a model element. |
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102 | return Colored<PolygonType>{resolvedPoly, color}; |
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103 | }, poly); |
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104 | } |
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105 | |
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106 | static std::vector<std::vector<glm::vec3>> polygonsToBeInserted(const ModelAction& action) |
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107 | { |
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108 | std::vector<std::vector<glm::vec3>> result; |
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109 | if (const AppendToModel* append = std::get_if<AppendToModel>(&action)) { |
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110 | const ModelElement& newElement = append->newElement; |
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111 | if (const LineSegment* seg = std::get_if<Colored<LineSegment>>(&newElement)) { |
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112 | result.push_back({seg->p1, seg->p2}); |
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113 | } |
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114 | else if (const Triangle* tri = std::get_if<Colored<Triangle>>(&newElement)) { |
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115 | result.push_back({tri->p1, tri->p2, tri->p3}); |
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116 | } |
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117 | else if (const Quadrilateral* quad = std::get_if<Colored<Quadrilateral>>(&newElement)) { |
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118 | result.push_back({quad->p1, quad->p2, quad->p3, quad->p4}); |
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119 | } |
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120 | else if (const CircularPrimitive* circ = std::get_if<Colored<CircularPrimitive>>(&newElement)) { |
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121 | // rasterize the circle down to polygons, and append them to the result. |
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122 | rasterize(*circ, [&](const PlainPolygonElement& poly, const ColorIndex color){ |
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123 | AppendToModel append{elementFromPolygonAndColor(poly, color)}; |
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124 | const auto& subpoints = polygonsToBeInserted(append); |
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125 | std::copy(subpoints.begin(), subpoints.end(), std::back_inserter(result)); |
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126 | }); |
222
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127 | } |
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128 | } |
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129 | return result; |
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130 | } |
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131 | |
228 | 132 | namespace { |
133 | struct Pens | |
134 | { | |
135 | const QBrush pointBrush; | |
136 | const QPen pointPen; | |
245
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137 | const QPen textPen; |
228 | 138 | const QPen polygonPen; |
139 | const QBrush greenPolygonBrush; | |
140 | const QBrush redPolygonBrush; | |
141 | }; | |
142 | } | |
143 | ||
144 | static const Pens brightPens{ | |
245
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145 | .pointBrush = {Qt::black}, |
228 | 146 | .pointPen = {QBrush{Qt::black}, 2.0}, |
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147 | .textPen = {Qt::black}, |
228 | 148 | .polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine}, |
149 | .greenPolygonBrush = {QColor{64, 255, 128, 192}}, | |
150 | .redPolygonBrush = {QColor{255, 96, 96, 192}}, | |
151 | }; | |
152 | ||
153 | static const Pens darkPens{ | |
245
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154 | .pointBrush = {Qt::white}, |
228 | 155 | .pointPen = {QBrush{Qt::white}, 2.0}, |
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156 | .textPen = {Qt::white}, |
228 | 157 | .polygonPen = {QBrush{Qt::white}, 2.0, Qt::DashLine}, |
158 | .greenPolygonBrush = {QColor{64, 255, 128, 192}}, | |
159 | .redPolygonBrush = {QColor{255, 96, 96, 192}}, | |
160 | }; | |
161 | ||
217
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162 | void EditTools::overpaint(QPainter* painter) |
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163 | { |
245
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164 | painter->save(); |
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165 | if (this->usePolygon()) { |
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166 | const Pens& pens = (this->renderer->isDark() ? darkPens : brightPens); |
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167 | this->renderPreview(painter, &pens); |
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168 | QFont font; |
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169 | font.setBold(true); |
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170 | if (this->usePolygon() and this->worldPosition.has_value()) |
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171 | { |
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172 | painter->setRenderHint(QPainter::Antialiasing); |
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173 | painter->setPen(pens.pointPen); |
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174 | painter->setBrush(pens.greenPolygonBrush); |
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175 | const QPointF pos = this->renderer->modelToScreenCoordinates(*this->worldPosition); |
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176 | painter->drawEllipse(pos, 5, 5); |
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177 | drawBorderedText(painter, pos + QPointF{5, 5}, font, vectorToString(*this->worldPosition)); |
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178 | } |
197
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179 | } |
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180 | painter->restore(); |
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181 | } |
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182 | |
232
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183 | const std::vector<ModelAction> EditTools::modelActions() const |
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184 | { |
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185 | switch(this->mode) { |
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186 | case SelectMode: |
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187 | return {}; |
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188 | case DrawMode: |
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189 | return drawModeActions(); |
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190 | case CircleMode: |
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191 | return circleModeActions(); |
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192 | } |
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193 | } |
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194 | |
228 | 195 | void EditTools::renderPreview(QPainter* painter, const void* pensptr) |
196 | { | |
197 | const Pens& pens = *reinterpret_cast<const Pens*>(pensptr); | |
198 | painter->setPen(pens.polygonPen); | |
232
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199 | for (const ModelAction& action : this->modelActions()) { |
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200 | for (const std::vector<glm::vec3>& points : polygonsToBeInserted(action)) { |
232
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201 | if (points.size() == 2) { |
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202 | drawWorldPolyline(painter, points, renderer); |
228 | 203 | } |
204 | else { | |
232
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205 | if (worldPolygonWinding(points, this->renderer) == Winding::Clockwise) { |
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206 | painter->setBrush(pens.greenPolygonBrush); |
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207 | } |
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208 | else { |
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209 | painter->setBrush(pens.redPolygonBrush); |
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210 | } |
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211 | drawWorldPolygon(painter, points, this->renderer); |
228 | 212 | } |
213 | } | |
214 | } | |
215 | painter->setBrush(pens.pointBrush); | |
216 | painter->setPen(pens.pointPen); | |
322
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217 | for (const glm::vec3& point : this->inputPolygon) { |
228 | 218 | drawWorldPoint(painter, point, this->renderer); |
219 | } | |
322
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220 | if (this->mode == CircleMode and this->inputPolygon.polygonSize() >= 2) { |
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221 | const glm::vec3 circleOrigin = this->inputPolygon[0]; |
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222 | const QPointF originScreen = this->renderer->modelToScreenCoordinates(circleOrigin); |
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223 | const auto extremity = [this, &originScreen](const glm::vec3& p){ |
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224 | const QPointF s2 = this->renderer->modelToScreenCoordinates(p); |
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225 | const auto intersection = rayRectangleIntersection( |
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226 | rayFromPoints(toVec2(originScreen), toVec2(s2)), |
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227 | this->renderer->rect()); |
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228 | if (intersection.has_value()) { |
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229 | return intersection->position; |
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230 | } |
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231 | else { |
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232 | return glm::vec2{s2.x(), s2.y()}; |
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233 | } |
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234 | }; |
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235 | const glm::vec3 zvec = this->gridMatrix[2]; |
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236 | if (this->inputPolygon.bufferSize() >= 3) { |
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237 | const glm::vec2 p1 = extremity(this->inputPolygon[0] + zvec); |
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238 | const glm::vec2 p2 = extremity(this->inputPolygon[0] - zvec); |
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239 | const glm::vec2 lateral = glm::normalize(glm::mat2{{0, 1}, {-1, 0}} * (p2 - p1)); |
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240 | painter->setPen(QPen{Qt::white, 3}); |
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241 | painter->drawLine(vecToQPoint(p1), vecToQPoint(p2)); |
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242 | constexpr float notchsize = 40.0f; |
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243 | for (int a = -30; a <= 30; ++a) { |
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244 | const glm::vec3 notch = this->inputPolygon[0] + static_cast<float>(a) * zvec; |
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245 | const QPointF s_notchcenter = this->renderer->modelToScreenCoordinates(notch); |
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246 | const QPointF notch_s1 = s_notchcenter + notchsize * 0.5f * vecToQPoint(lateral); |
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247 | const QPointF notch_s2 = s_notchcenter - notchsize * 0.5f * vecToQPoint(lateral); |
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248 | painter->drawLine(notch_s1, notch_s2); |
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249 | } |
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250 | const opt<float> height = this->cylinderHeight(); |
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251 | if (height.has_value()) { |
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252 | const glm::vec3 heightvec = height.value_or(0) * zvec; |
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253 | const glm::vec3 p = this->inputPolygon[1] + 0.5f * heightvec; |
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254 | QFont font{}; |
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255 | font.setBold(true); |
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256 | drawBorderedText(painter, this->renderer->modelToScreenCoordinates(p), font, QString::number(*height)); |
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257 | } |
314
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258 | } |
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259 | } |
228 | 260 | } |
261 | ||
315
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262 | opt<float> EditTools::cylinderHeight() const |
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263 | { |
322
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264 | if (this->inputPolygon.bufferSize() < 3) { |
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265 | return {}; |
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266 | } |
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267 | else { |
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268 | const glm::vec3 cameravec = glm::normalize(this->renderer->cameraVector(this->localPosition)); |
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269 | const glm::vec3 heightvec = glm::normalize(glm::vec3{gridMatrix[2]}); |
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270 | const glm::vec3 normal = glm::cross(glm::cross(cameravec, heightvec), heightvec); |
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271 | const Plane plane{ |
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272 | .normal = normal, |
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273 | .anchor = this->inputPolygon[0], |
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274 | }; |
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275 | const opt<glm::vec3> p = this->renderer->screenToModelCoordinates(this->localPosition, plane); |
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276 | if (p.has_value()) { |
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277 | return std::round(glm::dot(*p - this->inputPolygon[0], heightvec)); |
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278 | } |
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279 | else { |
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280 | return {}; |
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281 | } |
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282 | } |
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283 | } |
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284 | |
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285 | EditingMode EditTools::currentEditingMode() const |
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286 | { |
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287 | return this->mode; |
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288 | } |
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289 | |
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290 | void EditTools::mouseClick(const QMouseEvent* event) |
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291 | { |
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292 | switch(this->mode) { |
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293 | case SelectMode: |
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294 | if (event->button() == Qt::LeftButton) { |
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295 | const std::int32_t highlighted = this->renderer->pick(event->pos()); |
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296 | Q_EMIT this->select({highlighted}, false); |
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297 | } |
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298 | break; |
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299 | case DrawMode: |
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300 | if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) { |
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301 | if (this->inputPolygon.currentPointOnExistingPoint()) { |
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302 | this->closeShape(); |
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303 | } |
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304 | else { |
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305 | this->inputPolygon.finishCurrentPoint(); |
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306 | } |
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307 | } |
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308 | break; |
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309 | case CircleMode: |
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310 | if (event->button() == Qt::LeftButton) { |
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311 | if (this->inputPolygon.bufferSize() == 3) { |
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312 | this->closeShape(); |
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313 | } |
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314 | else if (this->worldPosition.has_value()) { |
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315 | this->inputPolygon.finishCurrentPoint(); |
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316 | } |
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317 | } |
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318 | break; |
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319 | } |
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320 | if (event->button() == Qt::RightButton) { |
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321 | this->inputPolygon.removeLastPoint(); |
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322 | } |
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323 | } |
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324 | |
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325 | |
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326 | const std::vector<ModelAction> EditTools::circleModeActions() const |
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327 | { |
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328 | std::vector<ModelAction> result; |
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329 | if (this->inputPolygon.polygonSize() >= 2) { |
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330 | const glm::vec3 x = this->inputPolygon[1] - this->inputPolygon[0]; |
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331 | const opt<float> cyliheight = this->cylinderHeight().value_or(1); |
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332 | glm::mat4 transform{ |
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333 | glm::vec4{x, 0}, |
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334 | *cyliheight * this->gridMatrix[2], |
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335 | glm::vec4{glm::cross(glm::vec3{-this->gridMatrix[2]}, x), 0}, |
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336 | glm::vec4{this->inputPolygon[0], 1}, |
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337 | }; |
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338 | Colored<CircularPrimitive> circ{ |
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339 | CircularPrimitive{ |
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340 | .type = this->circleToolOptions.type, |
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341 | .fraction = this->circleToolOptions.fraction, |
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342 | .transformation = transform, |
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343 | }, |
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344 | MAIN_COLOR |
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345 | }; |
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346 | result.push_back(AppendToModel{.newElement = circ}); |
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347 | } |
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348 | return result; |
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349 | } |
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350 | |
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351 | const std::vector<ModelAction> EditTools::drawModeActions() const |
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352 | { |
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353 | std::vector<ModelAction> result; |
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354 | if (this->inputPolygon.polygonSize() == 2) { |
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355 | result.push_back(AppendToModel{edge(this->inputPolygon[0], this->inputPolygon[1])}); |
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356 | } |
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357 | else if (this->inputPolygon.polygonSize() > 2) { |
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358 | for (const PlainPolygonElement& poly : polygonize( |
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359 | this->inputPolygon.begin(), |
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360 | this->inputPolygon.polygonEnd()) |
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361 | ) { |
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362 | result.push_back(AppendToModel{ |
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363 | .newElement = elementFromPolygonAndColor(poly, MAIN_COLOR), |
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364 | }); |
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365 | } |
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366 | } |
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367 | return result; |
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368 | } |
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369 | |
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370 | bool EditTools::usePolygon() const |
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371 | { |
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372 | switch (this->mode) { |
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373 | case SelectMode: |
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374 | return false; |
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375 | case DrawMode: |
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376 | case CircleMode: |
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377 | return true; |
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378 | } |
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379 | return {}; |
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380 | } |
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381 | |
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382 | void EditTools::closeShape() |
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383 | { |
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384 | for (const ModelAction& action : this->modelActions()) { |
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385 | Q_EMIT this->modelAction(action); |
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386 | } |
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387 | this->inputPolygon.clear(); |
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388 | } |