src/document.cpp

Mon, 20 Jun 2022 02:04:51 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Mon, 20 Jun 2022 02:04:51 +0300
changeset 232
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parent 228
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child 244
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permissions
-rw-r--r--

Add base code for circular primitives

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2020 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QMouseEvent>
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20 #include <QPainter>
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21 #include "algorithm/earcut.h"
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22 #include "document.h"
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23 #include "model.h"
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24 #include "ui/objecteditor.h"
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25 #include "gl/partrenderer.h"
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26 #include "circularprimitive.h"
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27
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28 // Make mapbox::earcut work with glm::vec3
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29 namespace mapbox {
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30 namespace util {
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31 template<> struct nth<0, glm::vec3>
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32 {
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33 static constexpr float get(const glm::vec3& t) { return t.x; };
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34 };
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35 template<> struct nth<1, glm::vec3>
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36 {
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37 static constexpr float get(const glm::vec3& t) { return t.y; };
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38 };
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39 }
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40 }
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41
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42 EditTools::EditTools(QObject* parent) :
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43 QObject{parent},
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44 RenderLayer{}
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45 {
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46 }
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47
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48 EditTools::~EditTools()
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49 {
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50 }
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51
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52 void EditTools::setEditMode(EditingMode mode)
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53 {
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54 this->mode = mode;
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55 }
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56
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57 void EditTools::setGridMatrix(const glm::mat4& gridMatrix)
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58 {
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59 this->gridMatrix = gridMatrix;
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60 this->gridPlane = planeFromTriangle({
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61 this->gridMatrix * glm::vec4{0, 0, 0, 1},
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62 this->gridMatrix * glm::vec4{1, 0, 0, 1},
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63 this->gridMatrix * glm::vec4{0, 1, 0, 1},
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64 });
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65 }
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66
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67 void EditTools::setCircleToolOptions(const CircleToolOptions& options)
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68 {
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69 this->circleToolOptions = options;
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70 }
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71
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72 void EditTools::mvpMatrixChanged(const glm::mat4& matrix)
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73 {
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74 this->mvpMatrix = matrix;
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75 }
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76
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77 void EditTools::mouseMoved(const QMouseEvent* event)
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78 {
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79 this->worldPosition = this->renderer->screenToModelCoordinates(event->pos(), this->gridPlane);
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80 if (this->worldPosition.has_value())
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81 {
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82 // Snap the position to grid. This procedure is basically the "change of basis" and almost follows the
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83 // A⁻¹ × M × A formula which is used to perform a transformation in some other coordinate system, except
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84 // we actually use the inverted matrix first and the regular one last to perform the transformation of
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85 // grid coordinates in our XY coordinate system. Also, we're rounding the coordinates which is obviously
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86 // not a linear transformation, but fits the pattern anyway.
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87 // First transform the coordinates to the XY plane...
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88 this->worldPosition = glm::inverse(this->gridMatrix) * glm::vec4{*this->worldPosition, 1};
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89 // Then round the coordinates to integer precision...
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90 this->worldPosition = glm::round(*this->worldPosition);
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91 // And finally transform it back to grid coordinates by transforming it with the
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92 // grid matrix.
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93 this->worldPosition = this->gridMatrix * glm::vec4{*this->worldPosition, 1};
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94 this->polygon.back() = *this->worldPosition;
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95 }
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96 this->numpoints = this->polygon.size();
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97 if (this->isCloseToExistingPoints()) {
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98 this->numpoints -= 1;
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99 }
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100 }
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101
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102 static QVector<QPointF> convertWorldPointsToScreenPoints(
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103 const std::vector<glm::vec3> &worldPoints,
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104 const PartRenderer* renderer)
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105 {
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106 QVector<QPointF> points2d;
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107 points2d.reserve(worldPoints.size());
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108 for (const glm::vec3& point : worldPoints)
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109 {
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110 points2d.push_back(renderer->modelToScreenCoordinates(point));
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111 }
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112 return points2d;
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113 }
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114
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115 static Winding worldPolygonWinding(
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116 const std::vector<glm::vec3> &points,
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117 const PartRenderer* renderer)
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118 {
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119 return winding(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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120 }
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121
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122 static void drawWorldPoint(
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123 QPainter* painter,
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124 const glm::vec3& worldPoint,
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125 const PartRenderer* renderer)
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126 {
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127 const QPointF center = renderer->modelToScreenCoordinates(worldPoint);
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128 painter->drawEllipse(inscribe(CircleF{center, 5}));
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129 }
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130
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131 static void drawWorldPolyline(
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132 QPainter *painter,
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133 const std::vector<glm::vec3> &points,
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134 const PartRenderer* renderer)
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135 {
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136 painter->drawPolyline(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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137 }
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138
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139 static void drawWorldPolygon(
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140 QPainter* painter,
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141 const std::vector<glm::vec3> &points,
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142 const PartRenderer* renderer)
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143 {
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144 painter->drawPolygon(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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145 }
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146
232
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147 static std::vector<std::vector<glm::vec3>> modelActionPoints(const ModelAction& action)
222
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148 {
232
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149 std::vector<std::vector<glm::vec3>> result;
222
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150 if (const AppendToModel* append = std::get_if<AppendToModel>(&action)) {
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151 const ModelElement& newElement = append->newElement;
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152 if (const LineSegment* seg = std::get_if<Colored<LineSegment>>(&newElement)) {
232
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153 result.push_back({seg->p1, seg->p2});
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154 }
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155 else if (const Triangle* tri = std::get_if<Colored<Triangle>>(&newElement)) {
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156 result.push_back({tri->p1, tri->p2, tri->p3});
222
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157 }
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158 else if (const Quadrilateral* quad = std::get_if<Colored<Quadrilateral>>(&newElement)) {
232
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159 result.push_back({quad->p1, quad->p2, quad->p3, quad->p4});
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160 }
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161 else if (const CircularPrimitive* circ = std::get_if<Colored<CircularPrimitive>>(&newElement)) {
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162 rasterize(*circ, [&](const ModelElement& element){
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163 const auto& subpoints = modelActionPoints(AppendToModel{element});
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164 std::copy(subpoints.begin(), subpoints.end(), std::back_inserter(result));
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165 });
222
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166 }
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167 }
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168 return result;
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169 }
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170
228
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171 namespace {
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172 struct Pens
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173 {
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174 const QBrush pointBrush;
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175 const QPen pointPen;
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176 const QPen polygonPen;
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177 const QPen badPolygonPen;
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178 const QBrush greenPolygonBrush;
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179 const QBrush redPolygonBrush;
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180 };
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181 }
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182
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183 static const Pens brightPens{
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184 .pointBrush = {Qt::white},
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185 .pointPen = {QBrush{Qt::black}, 2.0},
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186 .polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine},
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187 .greenPolygonBrush = {QColor{64, 255, 128, 192}},
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188 .redPolygonBrush = {QColor{255, 96, 96, 192}},
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189 };
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190
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191 static const Pens darkPens{
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192 .pointBrush = {Qt::black},
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193 .pointPen = {QBrush{Qt::white}, 2.0},
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194 .polygonPen = {QBrush{Qt::white}, 2.0, Qt::DashLine},
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195 .greenPolygonBrush = {QColor{64, 255, 128, 192}},
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196 .redPolygonBrush = {QColor{255, 96, 96, 192}},
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197 };
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198
217
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199 void EditTools::overpaint(QPainter* painter)
197
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200 {
217
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201 const Pens& pens = (this->renderer->isDark() ? darkPens : brightPens);
228
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202 this->renderPreview(painter, &pens);
217
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203 if (this->worldPosition.has_value())
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204 {
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205 painter->setRenderHint(QPainter::Antialiasing);
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206 painter->setPen(Qt::white);
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207 painter->setBrush(Qt::green);
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208 const QPointF pos = this->renderer->modelToScreenCoordinates(*this->worldPosition);
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209 painter->drawEllipse(pos, 5, 5);
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210 painter->drawText(pos + QPointF{5, 5}, vectorToString(*this->worldPosition));
197
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211 }
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212 }
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213
232
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214 const std::vector<ModelAction> EditTools::modelActions() const
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215 {
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216 switch(this->mode) {
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217 case SelectMode:
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218 return {};
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219 case DrawMode:
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220 return drawModeActions();
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221 case CircleMode:
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222 return circleModeActions();
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223 }
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224 }
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225
228
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226 void EditTools::renderPreview(QPainter* painter, const void* pensptr)
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227 {
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228 const Pens& pens = *reinterpret_cast<const Pens*>(pensptr);
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229 painter->setPen(pens.polygonPen);
232
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230 for (const ModelAction& action : this->modelActions()) {
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231 for (const std::vector<glm::vec3>& points : modelActionPoints(action)) {
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232 if (points.size() == 2) {
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diff changeset
233 drawWorldPolyline(painter, points, renderer);
228
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234 }
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235 else {
232
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diff changeset
236 if (worldPolygonWinding(points, this->renderer) == Winding::Clockwise) {
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237 painter->setBrush(pens.greenPolygonBrush);
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238 }
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239 else {
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240 painter->setBrush(pens.redPolygonBrush);
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241 }
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242 drawWorldPolygon(painter, points, this->renderer);
228
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243 }
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244 }
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245 }
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246 painter->setBrush(pens.pointBrush);
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247 painter->setPen(pens.pointPen);
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248 for (const glm::vec3& point : this->polygon) {
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249 drawWorldPoint(painter, point, this->renderer);
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250 }
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251 }
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252
217
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253 void EditTools::removeLastPoint()
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254 {
222
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diff changeset
255 if (this->polygon.size() > 1) {
217
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diff changeset
256 this->polygon.erase(this->polygon.end() - 1);
197
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257 }
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258 }
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diff changeset
259
223
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diff changeset
260 bool EditTools::isCloseToExistingPoints() const
197
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diff changeset
261 {
223
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diff changeset
262 if (this->worldPosition.has_value()) {
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diff changeset
263 const glm::vec3& pos = *this->worldPosition;
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diff changeset
264 return std::any_of(this->polygon.begin(), this->polygon.end() - 1, [&pos](const glm::vec3& p){
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diff changeset
265 return isclose(pos, p);
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266 });
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diff changeset
267 }
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diff changeset
268 else {
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269 return false;
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270 }
197
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271 }
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272
217
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273 EditingMode EditTools::currentEditingMode() const
197
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274 {
217
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275 return this->mode;
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276 }
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277
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278 void EditTools::mouseClick(const QMouseEvent* event)
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279 {
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280 switch(this->mode) {
197
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281 case SelectMode:
217
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282 if (event->button() == Qt::LeftButton) {
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283 const ModelId highlighted = this->renderer->pick(event->pos());
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284 Q_EMIT this->select({highlighted}, false);
197
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285 }
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286 break;
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287 case DrawMode:
217
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288 if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
223
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289 if (isCloseToExistingPoints()) {
197
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290 this->closeShape();
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291 }
214
8e1fe64ce4e3 begin refactor of gl side
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292 else {
217
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293 this->polygon.push_back(*this->worldPosition);
197
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294 }
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295 }
232
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296 break;
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297 case CircleMode:
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298 if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
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299 if (this->polygon.size() == 2) {
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300 this->closeShape();
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301 }
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302 else {
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303 this->polygon.push_back(*this->worldPosition);
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304 }
197
0e729e681a2c move drawState to Document
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305 }
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306 break;
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307 }
232
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308 if (event->button() == Qt::RightButton and this->polygon.size() > 1) {
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309 this->removeLastPoint();
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310 }
223
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311 }
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312
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313 struct MergedTriangles
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314 {
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315 std::vector<Quadrilateral> quadrilaterals;
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316 std::set<std::size_t> cutTriangles;
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317 };
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318
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319 static MergedTriangles mergeTriangles(
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320 const std::vector<std::uint16_t>& indices,
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321 const std::vector<glm::vec3>& polygon)
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322 {
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323 MergedTriangles result;
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324 using indextype = std::uint16_t;
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325 using indexpair = std::pair<indextype, indextype>;
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326 struct boundaryinfo { indextype third; std::size_t triangleid; };
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327 std::map<indexpair, boundaryinfo> boundaries;
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328 for (std::size_t i = 0; i < indices.size(); i += 3) {
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diff changeset
329 const auto add = [&](int o1, int o2, int o3){
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330 const auto key = std::make_pair(indices[i + o1], indices[i + o2]);
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331 boundaries[key] = {indices[i + o3], i};
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diff changeset
332 };
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333 add(0, 1, 2);
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334 add(1, 2, 0);
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335 add(2, 0, 1);
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336 }
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diff changeset
337 std::vector<std::array<indextype, 4>> quadindices;
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338 std::vector<Quadrilateral> quads;
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339 bool repeat = true;
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diff changeset
340 const auto iscut = [&result](const std::size_t i){
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diff changeset
341 return result.cutTriangles.find(i) != result.cutTriangles.end();
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diff changeset
342 };
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343 while (repeat) {
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diff changeset
344 repeat = false;
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345 // Go through triangle boundaries
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diff changeset
346 for (const auto& it1 : boundaries) {
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diff changeset
347 const indexpair& pair1 = it1.first;
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diff changeset
348 const boundaryinfo& boundary1 = it1.second;
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diff changeset
349 // .. the ones we haven't already merged anyway
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diff changeset
350 if (not iscut(boundary1.triangleid)) {
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diff changeset
351 // Look for its inverse boundary to find the touching triangle
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diff changeset
352 const auto pair2 = std::make_pair(pair1.second, pair1.first);
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diff changeset
353 const auto it2 = boundaries.find(pair2);
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diff changeset
354 // Also if that hasn't been cut
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diff changeset
355 if (it2 != boundaries.end() and not iscut(it2->second.triangleid)) {
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diff changeset
356 const Quadrilateral quad{
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diff changeset
357 polygon[pair1.first],
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diff changeset
358 polygon[it2->second.third],
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diff changeset
359 polygon[pair1.second],
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diff changeset
360 polygon[boundary1.third],
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diff changeset
361 };
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diff changeset
362 if (isConvex(quad)) {
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diff changeset
363 result.quadrilaterals.push_back(quad);
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diff changeset
364 result.cutTriangles.insert(boundary1.triangleid);
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diff changeset
365 result.cutTriangles.insert(it2->second.triangleid);
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diff changeset
366 repeat = true;
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diff changeset
367 }
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diff changeset
368 }
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diff changeset
369 }
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diff changeset
370 }
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diff changeset
371 }
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diff changeset
372 return result;
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diff changeset
373 }
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diff changeset
374
232
8efa3a33172e Add base code for circular primitives
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diff changeset
375
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diff changeset
376 const std::vector<ModelAction> EditTools::circleModeActions() const
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diff changeset
377 {
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diff changeset
378 std::vector<ModelAction> result;
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diff changeset
379 if (this->numpoints == 2) {
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diff changeset
380 const glm::vec3 x = polygon[1] - polygon[0];
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diff changeset
381 glm::mat4 transform{
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diff changeset
382 glm::vec4{x, 0},
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diff changeset
383 this->gridMatrix[2],
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diff changeset
384 glm::vec4{glm::cross(glm::vec3{-this->gridMatrix[2]}, x), 0},
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diff changeset
385 glm::vec4{this->polygon[0], 1},
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diff changeset
386 };
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diff changeset
387 Colored<CircularPrimitive> circ{
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diff changeset
388 CircularPrimitive{
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diff changeset
389 .type = this->circleToolOptions.type,
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diff changeset
390 .fraction = this->circleToolOptions.fraction,
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diff changeset
391 .transformation = transform,
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diff changeset
392 },
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diff changeset
393 MAIN_COLOR
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diff changeset
394 };
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diff changeset
395 result.push_back(AppendToModel{.newElement = circ});
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diff changeset
396 }
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diff changeset
397 return result;
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diff changeset
398 }
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diff changeset
399
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diff changeset
400 const std::vector<ModelAction> EditTools::drawModeActions() const
197
0e729e681a2c move drawState to Document
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diff changeset
401 {
222
72b456f2f3c2 Edit tools: get rid of the preview polygon and render the result-to-be
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diff changeset
402 std::vector<ModelAction> result;
223
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403 if (this->numpoints == 2) {
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404 result.push_back(AppendToModel{
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405 .newElement = Colored<LineSegment>{
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406 LineSegment{
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407 .p1 = this->polygon[0],
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408 .p2 = this->polygon[1],
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409 },
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410 EDGE_COLOR,
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411 }
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412 });
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413 }
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414 else if (this->numpoints > 2) {
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415 const glm::mat4 inverseGrid = glm::inverse(this->gridMatrix);
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416 std::vector<std::vector<glm::vec3>> polygons{1};
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417 std::vector<glm::vec3>& polygon2d = polygons.back();
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418 polygon2d.reserve(this->numpoints);
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419 for (std::size_t i = 0; i < this->numpoints; ++i) {
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420 polygon2d.push_back(inverseGrid * glm::vec4{this->polygon[i], 1});
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421 }
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422 using indextype = std::uint16_t;
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423 const std::vector<indextype> indices = mapbox::earcut<std::uint16_t>(polygons);
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424 MergedTriangles mergedTriangles = mergeTriangles(indices, this->polygon);
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425 for (const Quadrilateral& quad : mergedTriangles.quadrilaterals) {
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426 result.push_back(AppendToModel{
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427 .newElement = Colored<Quadrilateral>{quad, MAIN_COLOR},
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428 });
223
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429 }
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430 for (std::size_t i = 0; i < indices.size(); i += 3) {
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431 if (mergedTriangles.cutTriangles.find(i) == mergedTriangles.cutTriangles.end()) {
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432 result.push_back(AppendToModel{
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433 .newElement = Colored<Triangle>{
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434 Triangle{
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435 .p1 = this->polygon[indices[i]],
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436 .p2 = this->polygon[indices[i + 1]],
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437 .p3 = this->polygon[indices[i + 2]],
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438 },
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439 MAIN_COLOR,
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440 }
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441 });
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442 }
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443 }
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444 }
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445 return result;
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446 }
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447
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448 void EditTools::closeShape()
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449 {
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450 for (const ModelAction& action : this->modelActions()) {
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451 Q_EMIT this->modelAction(action);
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452 }
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453 this->polygon.clear();
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454 this->polygon.push_back(this->worldPosition.value_or(glm::vec3{0, 0, 0}));
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455 }

mercurial