Sat, 14 Dec 2019 23:00:01 +0200
fixed build
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
20 | #include "main.h" | |
21 | #include "gl/partrenderer.h" | |
22 | #include "gl/common.h" | |
23 | #include "types/boundingbox.h" | |
24 | #include <QMap> | |
25 | #include <QSet> | |
26 | ||
27 | namespace gl | |
28 | { | |
29 | class Compiler; | |
30 | class Renderer; | |
31 | } | |
32 | ||
33 | /* | |
34 | * Compiles LDObjects into polygons for the GLRenderer to draw. | |
35 | */ | |
36 | class gl::Compiler : public QObject, protected QOpenGLFunctions | |
37 | { | |
38 | Q_OBJECT | |
39 | public: | |
40 | Compiler(Renderer* renderer); | |
41 | ~Compiler(); | |
42 | void initialize(); | |
43 | Point3D modelCenter(); | |
44 | void prepareVBO (int vbonum); | |
45 | GLuint vbo (int vbonum) const; | |
46 | int vboSize (int vbonum) const; | |
47 | static int vboNumber (VboClass surface, VboSubclass complement); | |
48 | private: | |
49 | struct ObjectVboData | |
50 | { | |
51 | QVector<GLfloat> data[gl::numVbos]; | |
52 | }; | |
53 | QMap<QPersistentModelIndex, ObjectVboData> m_objectInfo; | |
54 | QSet<QPersistentModelIndex> m_staged; // Objects that need to be compiled | |
55 | GLuint m_vbo[gl::numVbos]; | |
56 | bool m_vboChanged[gl::numVbos] = {true}; | |
57 | bool needBoundingBoxRebuild = true; | |
58 | int m_vboSizes[gl::numVbos] = {0}; | |
59 | }; | |
60 | ||
61 | #define CHECK_GL_ERROR() { checkGLError(__FILE__, __LINE__); } | |
62 | void checkGLError (QString file, int line); |