Mon, 19 Jul 2021 19:28:16 +0300
Add connections
53 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
70 | 20 | #include "basicshaderprogram.h" |
53 | 21 | #include "common.h" |
22 | ||
70 | 23 | class GridProgram : public AbstractBasicShaderProgram |
53 | 24 | { |
25 | Q_OBJECT | |
26 | public: | |
70 | 27 | using AbstractBasicShaderProgram::AbstractBasicShaderProgram; |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
55
diff
changeset
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28 | void setGridMatrix(const glm::mat4& newGridMatrix); |
55 | 29 | void setGridColor(const QColor& newGridColor); |
70 | 30 | protected: |
31 | const char* vertexShaderSource() const override; | |
32 | const char* fragmentShaderSource() const override; | |
33 | const void* vertexData() const override; | |
34 | int vertexSize() const override; | |
35 | int vertexCount() const override; | |
36 | void setupVertexArrays() override; | |
37 | GLenum drawMode() const override; | |
53 | 38 | private: |
55 | 39 | glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
53 | 40 | }; |