Mon, 19 Jul 2021 19:28:16 +0300
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19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
20 | #include "main.h" | |
21 | #include "gl/common.h" | |
22 | #include "types/boundingbox.h" | |
30 | 23 | #include <glm/gtc/type_ptr.hpp> |
19 | 24 | #include <QMap> |
25 | #include <QSet> | |
26 | 26 | #include <QOpenGLVertexArrayObject> |
27 | #include <QOpenGLBuffer> | |
28 | #include <QOpenGLShaderProgram> | |
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29 | #include <QOpenGLExtraFunctions> |
19 | 30 | |
21 | 31 | class Model; |
32 | class DocumentManager; | |
33 | ||
19 | 34 | namespace gl |
35 | { | |
36 | class Compiler; | |
37 | } | |
38 | ||
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39 | class gl::Compiler : public QObject, protected QOpenGLExtraFunctions |
19 | 40 | { |
41 | Q_OBJECT | |
42 | public: | |
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43 | Compiler(const ldraw::ColorTable& colorTable, QObject* parent); |
19 | 44 | ~Compiler(); |
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45 | void build(Model* model, DocumentManager* context, const RenderPreferences& preferences); |
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46 | std::size_t vertexCount(gl::ArrayClass arrayClass) const; |
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47 | QColor getColorForPolygon(const gl::Polygon& polygon, const RenderPreferences& preferences); |
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48 | glm::vec3 modelCenter() const; |
51 | 49 | double modelDistance() const; |
26 | 50 | void initialize(); |
51 | void bindVertexArray(gl::ArrayClass arrayClass); | |
52 | void releaseVertexArray(gl::ArrayClass arrayClass); | |
53 | void buildShaders(int arrayId); | |
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54 | void setSelectedObjects(const QSet<ldraw::id_t> ids); |
30 | 55 | |
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56 | static ldraw::id_t idFromColor(const std::array<GLubyte, 3>& data); |
47 | 57 | |
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58 | template<typename T> |
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59 | void setUniform(const char* uniformName, T&& value) |
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60 | { |
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61 | Q_ASSERT(this->initialized); |
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62 | for (auto& object : this->glObjects) |
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63 | { |
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64 | object.program->bind(); |
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65 | const int location = glGetUniformLocation(object.program->programId(), uniformName); |
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66 | Q_ASSERT(location != -1); |
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67 | object.program->setUniformValue(location, std::forward<T>(value)); |
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68 | object.program->release(); |
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69 | } |
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70 | } |
30 | 71 | |
72 | template<typename Float, glm::qualifier Prec> | |
73 | void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value) | |
74 | { | |
75 | const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value)); | |
76 | this->setUniform(uniformName, *array); | |
77 | } | |
19 | 78 | private: |
80 | 79 | struct Vertex |
80 | { | |
81 | glm::vec3 position; | |
82 | glm::vec4 color; | |
83 | glm::vec3 normal; | |
84 | glm::int32 id; | |
85 | glm::int32 selected = 0; | |
86 | }; | |
87 | void buildPolygon(Polygon polygon, std::vector<Vertex>* vboData, const gl::RenderPreferences& preferences); | |
88 | std::size_t storedVertexCounts[gl::NUM_POLYGON_TYPES] = {0}; | |
21 | 89 | bool initialized = false; |
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90 | BoundingBox boundingBox; |
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91 | const ldraw::ColorTable& colorTable; |
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92 | ldraw::id_t hovered = ldraw::NULL_ID; |
26 | 93 | struct |
94 | { | |
95 | QOpenGLShaderProgram* program = nullptr; | |
46 | 96 | QOpenGLShaderProgram* pickSceneProgram = nullptr; |
26 | 97 | QOpenGLBuffer buffer{QOpenGLBuffer::VertexBuffer}; |
98 | QOpenGLVertexArrayObject vertexArray; | |
80 | 99 | std::vector<Vertex> cachedData; |
100 | } glObjects[gl::NUM_POLYGON_TYPES]; | |
19 | 101 | }; |
102 | ||
103 | #define CHECK_GL_ERROR() { checkGLError(__FILE__, __LINE__); } | |
104 | void checkGLError (QString file, int line); |