Wed, 26 Feb 2020 02:21:07 +0200
grid stuff
| 53 | 1 | /* |
| 2 | * LDForge: LDraw parts authoring CAD | |
| 3 | * Copyright (C) 2020 Teemu Piippo | |
| 4 | * | |
| 5 | * This program is free software: you can redistribute it and/or modify | |
| 6 | * it under the terms of the GNU General Public License as published by | |
| 7 | * the Free Software Foundation, either version 3 of the License, or | |
| 8 | * (at your option) any later version. | |
| 9 | * | |
| 10 | * This program is distributed in the hope that it will be useful, | |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 13 | * GNU General Public License for more details. | |
| 14 | * | |
| 15 | * You should have received a copy of the GNU General Public License | |
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 17 | */ | |
| 18 | ||
| 19 | #include "gridprogram.h" | |
| 20 | ||
| 21 | // Based on https://stackoverflow.com/q/30842755 | |
| 22 | const char vertexShaderSource[] = R"( | |
| 23 | #version 330 core | |
| 24 | ||
| 25 | layout (location = 0) in vec2 in_position; | |
| 26 | uniform mat4 view; | |
| 27 | uniform mat4 projection; | |
| 28 | uniform mat4 model; | |
| 29 | smooth out vec2 ex_uv; | |
| 30 | const mat4 stretch = mat4(vec4(10000, 0, 0, 0), vec4(0, 10000, 0, 0), vec4(0, 0, 10000, 0), vec4(0, 0, 0, 1)); | |
|
54
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
31 | const mat4 gridmatrix = mat4(vec4(1, 0, 0, 0), vec4(0, 1, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)); |
| 53 | 32 | |
| 33 | void main() | |
| 34 | { | |
|
54
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
35 | gl_Position = projection * view * model * gridmatrix * stretch * vec4(in_position, 0.0, 1.0); |
| 53 | 36 | ex_uv = in_position; |
| 37 | } | |
| 38 | )"; | |
| 39 | ||
| 40 | const char fragmentShaderSource[] = R"( | |
| 41 | #version 330 core | |
| 42 | ||
| 43 | out vec4 color; | |
| 44 | smooth in vec2 ex_uv; | |
| 55 | 45 | uniform vec4 gridColor; |
|
54
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
46 | const float pi = 3.14159265f; |
| 53 | 47 | |
| 48 | void main(void) | |
| 49 | { | |
|
54
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
50 | float dx = fract(ex_uv.y / 0.0001f); |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
51 | float dy = fract(ex_uv.x / 0.0001f); |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
52 | /* compute distance to nearest unit line */ |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
53 | float d = min(min(min(dy, dx), 1 - dy), 1 - dx); |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
54 | /* use an extreme sigmoid to bring out the grid shape */ |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
55 | d = pow(1 - d, 50); |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
56 | /* fade the grid towards extreme co-ordinates */ |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
57 | d = (1.0f - 20 * max(abs(ex_uv.x), abs(ex_uv.y))) * d; |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
58 | /* add dashes */ |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
59 | d *= (1 + cos(ex_uv.y / 0.00001f * pi)) * 0.5f; |
|
a4055f67b9c7
made the grid look nicer
Teemu Piippo <teemu@hecknology.net>
parents:
53
diff
changeset
|
60 | d *= (1 + cos(ex_uv.x / 0.00001f * pi)) * 0.5f; |
| 55 | 61 | color = vec4(gridColor.xyz, gridColor.w * d); |
| 53 | 62 | } |
| 63 | )"; | |
| 64 | ||
| 65 | static const glm::vec2 data[] = {{-1, -1}, {-1, 1}, {1, 1}, {1, -1}}; | |
| 66 | ||
| 67 | GridProgram::GridProgram(QObject* parent) : | |
| 68 | QObject{parent}, | |
| 69 | buffer{QOpenGLBuffer::VertexBuffer}, | |
| 70 | vertexShader{QOpenGLShader::Vertex}, | |
| 71 | fragmentShader{QOpenGLShader::Fragment} | |
| 72 | { | |
| 73 | } | |
| 74 | ||
| 75 | void GridProgram::initialize() | |
| 76 | { | |
| 77 | if (not isInitialized) | |
| 78 | { | |
| 79 | this->initializeOpenGLFunctions(); | |
| 80 | this->isInitialized = true; | |
| 81 | this->program.emplace(this); | |
| 82 | gl::buildShaders(&*this->program, ::vertexShaderSource, ::fragmentShaderSource); | |
| 83 | this->program->bind(); | |
| 84 | this->buffer.create(); | |
| 85 | this->buffer.bind(); | |
| 86 | this->buffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 87 | this->buffer.allocate(data, countof(data) * sizeof data[0]); | |
| 88 | this->vertexArrayObject.create(); | |
| 89 | this->vertexArrayObject.bind(); | |
| 90 | this->program->enableAttributeArray(0); | |
| 91 | this->program->setAttributeBuffer(0, GL_FLOAT, 0, 2, 0); | |
| 55 | 92 | this->program->setUniformVector("gridColor", this->gridColor); |
| 53 | 93 | this->vertexArrayObject.release(); |
| 94 | this->buffer.release(); | |
| 95 | this->program->release(); | |
| 96 | this->checkForGLErrors(); | |
| 97 | } | |
| 98 | } | |
| 99 | ||
| 100 | void GridProgram::setViewMatrix(const glm::mat4& newViewMatrix) | |
| 101 | { | |
| 102 | Q_ASSERT(this->isInitialized); | |
| 103 | this->program->bind(); | |
| 104 | this->program->setUniformMatrix("view", newViewMatrix); | |
| 105 | this->program->release(); | |
| 106 | this->checkForGLErrors(); | |
| 107 | } | |
| 108 | ||
| 109 | void GridProgram::setProjectionMatrix(const glm::mat4& newProjectionMatrix) | |
| 110 | { | |
| 111 | Q_ASSERT(this->isInitialized); | |
| 112 | this->program->bind(); | |
| 113 | this->program->setUniformMatrix("projection", newProjectionMatrix); | |
| 114 | this->program->release(); | |
| 115 | this->checkForGLErrors(); | |
| 116 | } | |
| 117 | ||
| 118 | void GridProgram::setModelMatrix(const glm::mat4& newModelMatrix) | |
| 119 | { | |
| 120 | Q_ASSERT(this->isInitialized); | |
| 121 | this->program->bind(); | |
| 122 | this->program->setUniformMatrix("model", newModelMatrix); | |
| 123 | this->program->release(); | |
| 124 | this->checkForGLErrors(); | |
| 125 | } | |
| 126 | ||
| 55 | 127 | void GridProgram::setGridColor(const QColor& newGridColor) |
| 128 | { | |
| 129 | const glm::vec4 vec = gl::colorToVector4(newGridColor); | |
| 130 | if (this->isInitialized) | |
| 131 | { | |
| 132 | this->program->bind(); | |
| 133 | this->program->setUniformVector("gridColor", vec); | |
| 134 | this->program->release(); | |
| 135 | this->checkForGLErrors(); | |
| 136 | } | |
| 137 | else | |
| 138 | { | |
| 139 | this->gridColor = vec; | |
| 140 | } | |
| 141 | } | |
| 142 | ||
| 53 | 143 | void GridProgram::draw() |
| 144 | { | |
| 145 | this->program->bind(); | |
| 146 | this->vertexArrayObject.bind(); | |
| 147 | glDrawArrays(GL_QUADS, 0, countof(data)); | |
| 148 | this->vertexArrayObject.release(); | |
| 149 | this->program->release(); | |
| 150 | this->checkForGLErrors(); | |
| 151 | } | |
| 152 | ||
| 153 | void GridProgram::teardown() | |
| 154 | { | |
| 155 | this->vertexArrayObject.destroy(); | |
| 156 | this->buffer.destroy(); | |
| 157 | this->program.reset(); | |
| 158 | } | |
| 159 | ||
| 160 | void GridProgram::checkForGLErrors() | |
| 161 | { | |
| 162 | gl::checkForGLErrors(qobject_cast<QWidget*>(this->parent())); | |
| 163 | } |