Wed, 17 Feb 2021 16:49:35 +0200
stuff
102 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "abstractshaderprogram.h" | |
20 | ||
21 | AbstractShaderProgram::AbstractBasicShaderProgram(const QVector<ArraySpecification>& arraySpecifications, QObject* parent) : | |
22 | QObject{parent}, | |
23 | buffer{QOpenGLBuffer::VertexBuffer}, | |
24 | vertexShader{QOpenGLShader::Vertex}, | |
25 | fragmentShader{QOpenGLShader::Fragment} | |
26 | { | |
27 | this->arrays.reserve(arraySpecifications.size()); | |
28 | for (const ArraySpecification& arraySpecification : arraySpecifications) | |
29 | { | |
30 | this->arrays.emplace_back({arraySpecification}); | |
31 | } | |
32 | } | |
33 | ||
34 | void AbstractShaderProgram::initialize() | |
35 | { | |
36 | if (not this->isInitialized) | |
37 | { | |
38 | this->initializeOpenGLFunctions(); | |
39 | this->isInitialized = true; | |
40 | this->program.emplace(this); | |
41 | gl::buildShaders(&*this->program, this->vertexShaderSource(), this->fragmentShaderSource()); | |
42 | this->program->bind(); | |
43 | for (auto& array : this->arrays) | |
44 | { | |
45 | array.buffer.create(); | |
46 | array.buffer.bind(); | |
47 | array.buffer.setUsagePattern(array.specification.bufferUsagePattern); | |
48 | array.vertexArrayObject.create(); | |
49 | array.vertexArrayObject.bind(); | |
50 | } | |
51 | this->setupVertexArrays(); | |
52 | this->vertexArrayObject.release(); | |
53 | this->releaseBuffers(); | |
54 | this->buffer.release(); | |
55 | this->program->release(); | |
56 | this->checkForGLErrors(); | |
57 | } | |
58 | } | |
59 | ||
60 | void AbstractShaderProgram::setViewMatrix(const glm::mat4& newViewMatrix) | |
61 | { | |
62 | this->setMatrix("view", newViewMatrix); | |
63 | } | |
64 | ||
65 | void AbstractShaderProgram::setProjectionMatrix(const glm::mat4& newProjectionMatrix) | |
66 | { | |
67 | this->setMatrix("projection", newProjectionMatrix); | |
68 | } | |
69 | ||
70 | void AbstractShaderProgram::setModelMatrix(const glm::mat4& newModelMatrix) | |
71 | { | |
72 | this->setMatrix("model", newModelMatrix); | |
73 | } | |
74 | ||
75 | void AbstractShaderProgram::setMatrix(const char* name, const glm::mat4& matrix) | |
76 | { | |
77 | Q_ASSERT(this->isInitialized); | |
78 | this->program->bind(); | |
79 | this->program->setUniformMatrix(name, matrix); | |
80 | this->program->release(); | |
81 | this->checkForGLErrors(); | |
82 | } | |
83 | ||
84 | void AbstractShaderProgram::draw() | |
85 | { | |
86 | this->program->bind(); | |
87 | for (Array& array : this->arrays) | |
88 | { | |
89 | array.vertexArrayObject.bind(); | |
90 | glDrawArrays(array.specification.drawMode, 0, array.count); | |
91 | this->vertexArrayObject.release(); | |
92 | } | |
93 | this->program->release(); | |
94 | this->checkForGLErrors(); | |
95 | } | |
96 | ||
97 | void AbstractShaderProgram::teardown() | |
98 | { | |
99 | this->vertexArrayObject.destroy(); | |
100 | this->buffer.destroy(); | |
101 | this->program.reset(); | |
102 | } | |
103 | ||
104 | void AbstractShaderProgram::checkForGLErrors() | |
105 | { | |
106 | gl::checkForGLErrors(qobject_cast<QWidget*>(this->parent())); | |
107 | } | |
108 | ||
109 | void AbstractShaderProgram::upload(Array* array, const void* data, int count) | |
110 | { | |
111 | array->count = count; | |
112 | array->buffer->buffer.allocate(data, count * array->specification.vertexSize); | |
113 | } |