Tue, 15 Mar 2022 18:52:48 +0200
- Add editors for string and bool properties
- Add invert action
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
24 | 3 | * Copyright (C) 2013 - 2020 Teemu Piippo |
19 | 4 | * |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "main.h" | |
20 | #include "model.h" | |
21 | #include "gl/common.h" | |
21 | 22 | #include "invert.h" |
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97b591813c8b
- Add editors for string and bool properties
Teemu Piippo <teemu@hecknology.net>
parents:
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changeset
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23 | #include "documentmanager.h" |
97b591813c8b
- Add editors for string and bool properties
Teemu Piippo <teemu@hecknology.net>
parents:
33
diff
changeset
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24 | #include "modeleditor.h" |
19 | 25 | |
26 | /* | |
27 | * Returns a matrix that causes a flip on the given dimension. | |
28 | */ | |
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4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
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29 | glm::mat4 math::flipmatrix(const Axis dimension) |
19 | 30 | { |
33
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
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31 | glm::mat4 result = glm::mat4(); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
32 | const int k = static_cast<int>(dimension); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
33 | result[k][k] = -1; |
19 | 34 | return result; |
35 | } | |
36 | ||
37 | /* | |
38 | * Inverts the winding of a polygon. | |
39 | */ | |
21 | 40 | void gl::invert(gl::Polygon& polygon) |
19 | 41 | { |
42 | switch (polygon.numPolygonVertices()) | |
43 | { | |
44 | case 2: | |
45 | case 3: | |
21 | 46 | // 0 1 => 1 0 |
47 | // 0 1 2 => 1 0 2 | |
19 | 48 | std::swap(polygon.vertices[0], polygon.vertices[1]); |
49 | break; | |
50 | case 4: | |
21 | 51 | // 0 1 2 3 => 0 3 2 1 |
19 | 52 | std::swap(polygon.vertices[1], polygon.vertices[3]); |
53 | break; | |
54 | } | |
55 | } |