src/gl/basicshaderprogram.h

Wed, 25 Mar 2020 16:07:20 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 25 Mar 2020 16:07:20 +0200
changeset 87
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parent 75
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child 102
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child 118
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permissions
-rw-r--r--

added PolygonObject and refactored away a lot of boilerplate

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1 #pragma once
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2 #include "common.h"
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3
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204dc77e5654 document AbstractBasicShaderProgram
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4 /**
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5 * @brief Base class for basic shader programs
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6 *
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7 * A basic program is a collection of a single VAO with a single VBO,
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8 * a vertex shader and a fragment shader. This program deals with these
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9 * components, leaving the program-specific details to the subclasses.
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10 */
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11 class AbstractBasicShaderProgram : public QObject, protected QOpenGLFunctions
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12 {
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13 Q_OBJECT
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14 public:
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15 AbstractBasicShaderProgram(QObject* parent = nullptr);
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16 ~AbstractBasicShaderProgram() = default;
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17 void initialize();
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18 Q_SLOT void setViewMatrix(const glm::mat4& newViewMatrix);
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19 Q_SLOT void setProjectionMatrix(const glm::mat4& newProjectionMatrix);
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20 Q_SLOT void setModelMatrix(const glm::mat4& newModelMatrix);
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21 void draw();
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22 void teardown();
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23 protected:
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24 void setMatrix(const char* name, const glm::mat4& matrix);
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25 void checkForGLErrors();
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26 /// \returns the source code of the vertex shader
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27 virtual const char* vertexShaderSource() const = 0;
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28 /// \returns the source code of the fragment shader
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29 virtual const char* fragmentShaderSource() const = 0;
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30 /// \returns the vertex data for the VBO
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31 virtual const void* vertexData() const = 0;
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32 /// \returns the size of a single vertex in bytes
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33 virtual int vertexSize() const = 0;
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34 /// \returns the amount of vertices in the data
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35 virtual int vertexCount() const = 0;
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36 /// Called during initialization to set up the VAO. Set up your vertex array attributes here.
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37 virtual void setupVertexArrays() = 0;
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38 // \returns what kind of elements are drawn (GL_QUADS, GL_TRIANGLES, GL_LINES, etc)
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39 virtual GLenum drawMode() const = 0;
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40 bool isInitialized = false;
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41 QOpenGLBuffer buffer;
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42 QOpenGLShader vertexShader;
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43 QOpenGLShader fragmentShader;
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44 std::optional<gl::ShaderProgram> program{std::nullopt};
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45 QOpenGLVertexArrayObject vertexArrayObject;
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46 };

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