Sun, 03 Jul 2022 12:20:26 +0300
Let's try to keep the amount of indents in check...
53 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
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Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
Teemu Piippo <teemu.s.piippo@gmail.com>
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20 | #include "src/gl/basicshaderprogram.h" |
76a025db4948
Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
Teemu Piippo <teemu.s.piippo@gmail.com>
parents:
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21 | #include "src/gl/common.h" |
53 | 22 | |
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Reworked grid program into a render layer
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23 | class GridLayer final : public RenderLayer |
53 | 24 | { |
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25 | BasicShader shader; |
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26 | glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
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reimplement EditTools as a render layer
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27 | glm::mat4 gridMatrix{1}; |
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28 | bool isInitialized = false; |
53 | 29 | public: |
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grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
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30 | void setGridMatrix(const glm::mat4& newGridMatrix); |
55 | 31 | void setGridColor(const QColor& newGridColor); |
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Make the grid black on bright backgrounds
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32 | void settingsChanged(); |
70 | 33 | protected: |
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34 | void initializeGL() override; |
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parents:
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35 | void paintGL() override; |
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Teemu Piippo <teemu.s.piippo@gmail.com>
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36 | void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; |
53 | 37 | }; |