Mon, 09 Mar 2020 22:12:50 +0200
finished splitQuadrilateral theoretically (untested)
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
3 | 19 | #include "modeleditcontext.h" |
20 | ||
21 | Model::EditContext::EditContext(Model& model) : | |
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22 | storedModel{model} |
3 | 23 | { |
24 | } | |
25 | ||
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26 | ldraw::id_t Model::EditContext::append(std::unique_ptr<ldraw::Object>&& object) |
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27 | { |
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28 | const ldraw::id_t id = object->id; |
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29 | this->model().objectsById[id] = object.get(); |
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30 | this->model().append(std::move(object)); |
26 | 31 | return id; |
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32 | } |
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33 | |
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34 | void Model::EditContext::remove(int position) |
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35 | { |
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36 | this->model().remove(position); |
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37 | } |
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38 | |
3 | 39 | void Model::EditContext::setObjectProperty( |
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40 | ldraw::id_t id, |
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41 | ldraw::Property property, |
3 | 42 | const QVariant& value) |
43 | { | |
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44 | ldraw::Object* object = this->model().objectAt(id); |
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45 | if (object != nullptr) |
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46 | { |
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47 | object->setProperty(property, value); |
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48 | } |
3 | 49 | } |
26 | 50 | |
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51 | void Model::EditContext::invertObject(ldraw::id_t id) |
26 | 52 | { |
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53 | auto it = this->model().objectsById.find(id); |
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54 | if (it != this->model().objectsById.end()) |
26 | 55 | { |
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56 | ldraw::Object* object = it->second; |
26 | 57 | object->invert(); |
58 | } | |
59 | } | |
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60 | |
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61 | Model& Model::EditContext::model() |
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62 | { |
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63 | return this->storedModel; |
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64 | } |
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65 | |
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66 | namespace |
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67 | { |
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68 | using PropertyTriplet = std::tuple<ldraw::Property, ldraw::Property, ldraw::Property>; |
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69 | } |
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70 | |
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71 | static std::array<PropertyTriplet, 2> diagonalToPointProperties(ldraw::Diagonal diagonal) |
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72 | { |
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73 | std::array<PropertyTriplet, 2> result; |
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74 | switch (diagonal) |
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75 | { |
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76 | case ldraw::Diagonal::Diagonal_13: |
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77 | result = { |
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78 | std::make_tuple(ldraw::Property::Point1, ldraw::Property::Point2, ldraw::Property::Point3), |
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79 | std::make_tuple(ldraw::Property::Point1, ldraw::Property::Point3, ldraw::Property::Point4) |
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80 | }; |
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81 | break; |
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82 | case ldraw::Diagonal::Diagonal_24: |
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83 | result = { |
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84 | std::make_tuple(ldraw::Property::Point1, ldraw::Property::Point2, ldraw::Property::Point4), |
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85 | std::make_tuple(ldraw::Property::Point2, ldraw::Property::Point3, ldraw::Property::Point4) |
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86 | }; |
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87 | break; |
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88 | } |
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89 | return result; |
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90 | } |
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91 | |
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92 | auto ldraw::splitQuadrilateral( |
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93 | Model::EditContext& editor, |
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94 | ldraw::quadrilateralid_t quadrilateral_id, |
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95 | ldraw::Diagonal splitType |
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96 | ) -> std::optional<std::pair<ldraw::triangleid_t, ldraw::triangleid_t>> |
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97 | { |
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98 | std::optional<std::pair<ldraw::triangleid_t, ldraw::triangleid_t>> result; |
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99 | QModelIndex index; |
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100 | const ldraw::Quadrilateral* quadrilateral = editor.model().get(quadrilateral_id, &index); |
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101 | if (quadrilateral != nullptr) |
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102 | { |
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103 | Q_ASSERT(index.isValid()); |
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104 | int position = index.row(); |
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105 | editor.remove(position); |
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106 | std::vector<ldraw::triangleid_t> triangles; |
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107 | triangles.reserve(2); |
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108 | const std::array<PropertyTriplet, 2> split = diagonalToPointProperties(splitType); |
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109 | for (const PropertyTriplet& properties : split) |
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110 | { |
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111 | const ldraw::triangleid_t triangle = editor.insert<ldraw::Triangle>( |
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112 | position, |
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113 | quadrilateral->getProperty(std::get<0>(properties)).value<glm::vec3>(), |
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114 | quadrilateral->getProperty(std::get<1>(properties)).value<glm::vec3>(), |
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115 | quadrilateral->getProperty(std::get<2>(properties)).value<glm::vec3>(), |
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116 | ldraw::Color{quadrilateral->getProperty(ldraw::Property::Color).toInt()}); |
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117 | triangles.push_back(triangle); |
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118 | position += 1; |
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119 | } |
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120 | result = {triangles[0], triangles[1]}; |
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121 | } |
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122 | return result; |
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123 | } |