Sun, 26 Jan 2020 01:06:27 +0200
fix default angle
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
8
44679e468ba9
major update with many things
Teemu Piippo <teemu@hecknology.net>
parents:
diff
changeset
|
19 | #include "matrix.h" |
21 | 20 | #include "vertex.h" |
21 | ||
22 | Matrix4x4 combine(const Matrix3x3& topLeft, const Point3D& translation) | |
23 | { | |
24 | return {{ | |
25 | {topLeft(0, 0), topLeft(0, 1), topLeft(0, 2), translation.x}, | |
26 | {topLeft(1, 0), topLeft(1, 1), topLeft(1, 2), translation.y}, | |
27 | {topLeft(2, 0), topLeft(2, 1), topLeft(2, 2), translation.z}, | |
28 | {0, 0, 0, 1} | |
29 | }}; | |
30 | } | |
26 | 31 | |
32 | /* | |
33 | * Computes the determinant of a 3×3 matrix with each variable passed in row-major order. | |
34 | */ | |
35 | qreal math::det(qreal a, qreal b, qreal c, qreal d, qreal e, qreal f, qreal g, qreal h, qreal i) | |
36 | { | |
37 | return a*e*i + b*f*g + c*d*h - a*f*h - b*d*i - c*e*g; | |
38 | } | |
39 | ||
40 | /* | |
41 | * Computes the determinant of a 2×2 matrix. | |
42 | */ | |
43 | qreal math::det(const Matrix<2, 2>& matrix) | |
44 | { | |
45 | return matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0); | |
46 | } | |
47 | ||
48 | /* | |
49 | * Computes the determinant of a 3×3 matrix. | |
50 | */ | |
51 | qreal math::det(const Matrix3x3& matrix) | |
52 | { | |
53 | return math::sum( | |
54 | +matrix(0, 0) * matrix(1, 1) * matrix(2, 2), | |
55 | -matrix(0, 0) * matrix(1, 2) * matrix(2, 1), | |
56 | -matrix(0, 1) * matrix(1, 0) * matrix(2, 2), | |
57 | +matrix(0, 1) * matrix(1, 2) * matrix(2, 0), | |
58 | +matrix(0, 2) * matrix(1, 0) * matrix(2, 1), | |
59 | -matrix(0, 2) * matrix(1, 1) * matrix(2, 0)); | |
60 | } | |
61 | ||
62 | /* | |
63 | * Computes the determinant of a 4×4 matrix. | |
64 | */ | |
65 | qreal math::det(const Matrix4x4& matrix) | |
66 | { | |
67 | qreal sum = 0; | |
68 | ||
69 | for (int column : {0, 1, 2, 3}) | |
70 | { | |
71 | int column_1 = (column >= 1) ? 0 : 1; | |
72 | int column_2 = (column >= 2) ? 1 : 2; | |
73 | int column_3 = (column >= 3) ? 2 : 3; | |
74 | sum += ((column % 1) ? -1 : 1) * math::det( | |
75 | matrix(1, column_1), matrix(1, column_2), matrix(1, column_3), | |
76 | matrix(2, column_1), matrix(2, column_2), matrix(2, column_3), | |
77 | matrix(3, column_1), matrix(3, column_2), matrix(3, column_3)); | |
78 | } | |
79 | ||
80 | return sum; | |
81 | } |