Sun, 26 Jun 2022 21:00:06 +0300
Move render layer files to new src/layers/ directory
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2019 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "boundingbox.h" | |
20 | ||
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21 | /** |
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22 | * @brief Resizes @c box so that @c vertex fits inside |
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23 | * @param box |
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24 | * @param vertex |
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25 | */ |
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26 | void addPointToBox(BoundingBox &box, const glm::vec3 &vertex) |
19 | 27 | { |
196 | 28 | box.minimum.x = std::min(vertex.x, box.minimum.x); |
29 | box.minimum.y = std::min(vertex.y, box.minimum.y); | |
30 | box.minimum.z = std::min(vertex.z, box.minimum.z); | |
31 | box.maximum.x = std::max(vertex.x, box.maximum.x); | |
32 | box.maximum.y = std::max(vertex.y, box.maximum.y); | |
33 | box.maximum.z = std::max(vertex.z, box.maximum.z); | |
19 | 34 | } |
35 | ||
36 | /* | |
37 | * Returns the length of the bounding box on the longest measure. | |
38 | */ | |
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39 | float longestMeasure(const BoundingBox& box) |
19 | 40 | { |
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41 | if (box != emptyBoundingBox) |
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42 | { |
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43 | const float dx = std::abs(box.minimum.x - box.maximum.x); |
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44 | const float dy = std::abs(box.minimum.y - box.maximum.y); |
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45 | const float dz = std::abs(box.minimum.z - box.maximum.z); |
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46 | const float size = std::max(std::max(dx, dy), dz); |
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47 | return std::max(size / 2.0f, 1.0f); |
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48 | } |
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49 | else |
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50 | { |
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51 | return 0.0f; |
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52 | } |
19 | 53 | } |
54 | ||
55 | ||
56 | /* | |
57 | * Yields the center of the bounding box. | |
58 | */ | |
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59 | glm::vec3 boxCenter(const BoundingBox& box) |
19 | 60 | { |
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61 | if (box != emptyBoundingBox) |
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62 | { |
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63 | return { |
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64 | (box.minimum.x + box.maximum.x) / 2, |
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65 | (box.minimum.y + box.maximum.y) / 2, |
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66 | (box.minimum.z + box.maximum.z) / 2 |
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67 | }; |
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68 | } |
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69 | else |
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70 | { |
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71 | return glm::vec3{0, 0, 0}; |
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72 | } |
19 | 73 | } |
74 | ||
75 | /* | |
76 | * Returns the length of the bounding box's space diagonal. | |
77 | */ | |
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78 | float spaceDiagonal(const BoundingBox& box) |
19 | 79 | { |
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80 | return glm::distance(box.minimum, box.maximum); |
19 | 81 | } |
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82 | |
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83 | bool operator==(const BoundingBox &box_1, const BoundingBox &box_2) |
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84 | { |
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85 | return box_1.minimum == box_2.minimum and box_1.maximum == box_2.maximum; |
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86 | } |
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87 | |
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88 | bool operator!=(const BoundingBox &box_1, const BoundingBox &box_2) |
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89 | { |
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90 | return not (box_1 == box_2); |
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91 | } |