Wed, 08 Jun 2022 19:33:00 +0300
Concentrate model editing into one coroutine inside main()
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
24 | 3 | * Copyright (C) 2013 - 2020 Teemu Piippo |
19 | 4 | * |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "main.h" | |
20 | #include "model.h" | |
21 | #include "gl/common.h" | |
21 | 22 | #include "invert.h" |
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97b591813c8b
- Add editors for string and bool properties
Teemu Piippo <teemu@hecknology.net>
parents:
33
diff
changeset
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23 | #include "documentmanager.h" |
19 | 24 | |
25 | /* | |
26 | * Returns a matrix that causes a flip on the given dimension. | |
27 | */ | |
33
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
28 | glm::mat4 math::flipmatrix(const Axis dimension) |
19 | 29 | { |
33
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
30 | glm::mat4 result = glm::mat4(); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
31 | const int k = static_cast<int>(dimension); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
24
diff
changeset
|
32 | result[k][k] = -1; |
19 | 33 | return result; |
34 | } | |
35 | ||
36 | /* | |
37 | * Inverts the winding of a polygon. | |
38 | */ | |
21 | 39 | void gl::invert(gl::Polygon& polygon) |
19 | 40 | { |
41 | switch (polygon.numPolygonVertices()) | |
42 | { | |
43 | case 2: | |
44 | case 3: | |
21 | 45 | // 0 1 => 1 0 |
46 | // 0 1 2 => 1 0 2 | |
19 | 47 | std::swap(polygon.vertices[0], polygon.vertices[1]); |
48 | break; | |
49 | case 4: | |
21 | 50 | // 0 1 2 3 => 0 3 2 1 |
19 | 51 | std::swap(polygon.vertices[1], polygon.vertices[3]); |
52 | break; | |
53 | } | |
54 | } |