src/modeleditcontext.cpp

Sun, 24 Oct 2021 11:33:32 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 24 Oct 2021 11:33:32 +0300
changeset 147
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parent 136
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child 149
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child 151
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permissions
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update

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2020 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "modeleditcontext.h"
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20 #include "linetypes/triangle.h"
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21 #include "linetypes/quadrilateral.h"
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23 Model::EditContext::EditContext(Model& model) :
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24 storedModel{model}
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25 {
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26 }
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27
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28 Model::EditContext::~EditContext()
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29 {
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30 for (ldraw::id_t id : this->modifiedObjects)
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31 {
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32 this->model().objectModified(id);
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33 }
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34 this->model().editFinished();
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35 }
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36
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37 ldraw::id_t Model::EditContext::append(std::unique_ptr<ldraw::Object>&& object)
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38 {
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39 const ldraw::id_t id = object->id;
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40 this->model().objectsById[id] = object.get();
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41 this->model().append(std::move(object));
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42 return id;
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43 }
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44
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45 void Model::EditContext::remove(int position)
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46 {
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47 this->model().remove(position);
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48 }
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49
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50 auto Model::EditContext::setObjectProperty(
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51 const ldraw::id_t id,
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52 const ldraw::Property property,
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53 const QVariant& value)
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54 -> ldraw::Object::SetPropertyResult
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55 {
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56 ldraw::Object* const object = this->model().objectAt(id);
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57 if (object != nullptr)
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58 {
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59 const ldraw::Object::SetPropertyResult result = object->setProperty(ldraw::PropertyKeyValue{property, value});
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60 modifiedObjects.insert(id);
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61 return result;
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62 }
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63 else
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64 {
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65 return ldraw::Object::SetPropertyResult::PropertyNotHandled;
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66 }
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67 }
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68
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69 void Model::EditContext::setObjectPoint(ldraw::id_t id, int pointId, const glm::vec3& value)
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70 {
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71 ldraw::Object* object = this->model().objectAt(id);
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72 if (object != nullptr)
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73 {
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74 object->setProperty(ldraw::PropertyKeyValue{ldraw::pointProperty(pointId), QVariant::fromValue(value)});
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75 modifiedObjects.insert(id);
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76 }
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77 }
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79 void Model::EditContext::invertObject(ldraw::id_t id)
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80 {
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81 auto it = this->model().objectsById.find(id);
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82 if (it != this->model().objectsById.end())
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83 {
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84 ldraw::Object* object = it->second;
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85 object->invert();
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86 }
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87 }
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89 Model& Model::EditContext::model()
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90 {
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91 return this->storedModel;
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92 }
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93
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94 static std::array<geom::Triangle, 2> splitTriangles(ldraw::Diagonal diagonal, const std::array<glm::vec3, 4>& points)
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95 {
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96 std::array<geom::Triangle, 2> result;
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97 switch (diagonal)
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98 {
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99 case ldraw::Diagonal::Diagonal_13:
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100 result = {geom::Triangle{points[0], points[1], points[2]}, {points[0], points[2], points[3]}};
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101 break;
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102 case ldraw::Diagonal::Diagonal_24:
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103 result = {geom::Triangle{points[0], points[1], points[3]}, {points[1], points[2], points[3]}};
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104 break;
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105 }
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106 return result;
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107 }
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108
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109 auto ldraw::splitQuadrilateral(
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110 Model::EditContext& editor,
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111 ldraw::quadrilateralid_t quadrilateral_id,
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112 ldraw::Diagonal splitType
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113 ) -> std::optional<std::pair<ldraw::triangleid_t, ldraw::triangleid_t>>
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114 {
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115 std::optional<std::pair<ldraw::triangleid_t, ldraw::triangleid_t>> result;
116
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116 const auto resolved = editor.model().get2(quadrilateral_id);
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117 if (resolved.object != nullptr)
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118 {
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119 const ldraw::Color color = resolved.object->colorIndex;
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120 const std::array<geom::Triangle, 2> split = splitTriangles(splitType, resolved.object->points);
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121 const int position = resolved.index.row();
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122 editor.remove(position);
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123 result = std::make_pair(
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124 editor.insert<ldraw::Triangle>(position, split[0].points, color),
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125 editor.insert<ldraw::Triangle>(position, split[1].points, color));
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126 }
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127 return result;
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128 }

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