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added automated configuration collection
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
26 | 19 | #include <GL/glut.h> |
28 | 20 | #include <glm/ext/matrix_transform.hpp> |
21 | #include <glm/ext/matrix_clip_space.hpp> | |
17 | 22 | #include <QMouseEvent> |
26 | 23 | #include <QMessageBox> |
17 | 24 | #include "partrenderer.h" |
25 | ||
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26 | PartRenderer::PartRenderer( |
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27 | Model* model, |
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28 | DocumentManager* documents, |
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29 | const ldraw::ColorTable& colorTable, |
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30 | QWidget* parent) : |
21 | 31 | QOpenGLWidget{parent}, |
32 | model{model}, | |
33 | documents{documents}, | |
26 | 34 | colorTable{colorTable}, |
35 | compiler{new gl::Compiler{this->colorTable, this}} | |
17 | 36 | { |
37 | this->setMouseTracking(true); | |
38 | } | |
39 | ||
26 | 40 | PartRenderer::~PartRenderer() |
41 | { | |
42 | } | |
43 | ||
17 | 44 | void PartRenderer::initializeGL() |
45 | { | |
46 | this->initializeOpenGLFunctions(); | |
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47 | if (glGetError() != GL_NO_ERROR) |
17 | 48 | { |
49 | abort(); | |
50 | } | |
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51 | this->compiler->initialize(); |
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52 | this->compiler->build(this->model, this->documents, this->renderPreferences); |
17 | 53 | this->initialized = true; |
32 | 54 | this->modelQuaternion = glm::angleAxis(glm::radians(30.0f), glm::vec3{-1, 0, 0}); |
55 | this->modelQuaternion *= glm::angleAxis(glm::radians(225.0f), glm::vec3{-0, 1, 0}); | |
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56 | this->updateViewMatrix(); |
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57 | glLineWidth(2.0); |
30 | 58 | this->update(); |
17 | 59 | } |
60 | ||
61 | void PartRenderer::resizeGL(int width, int height) | |
62 | { | |
28 | 63 | glViewport(0, 0, width, height); |
64 | this->projectionMatrix = glm::perspective( | |
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65 | glm::radians(45.0f), |
28 | 66 | static_cast<float>(width) / static_cast<float>(height), |
67 | 0.1f, | |
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68 | 10000.f); |
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69 | this->compiler->setUniformMatrix("projectionMatrix", this->projectionMatrix); |
17 | 70 | } |
71 | ||
26 | 72 | static GLenum getGlTypeForArrayClass(const gl::ArrayClass vboClass) |
21 | 73 | { |
74 | switch (vboClass) | |
75 | { | |
26 | 76 | case gl::ArrayClass::Lines: |
77 | case gl::ArrayClass::ConditionalLines: | |
21 | 78 | return GL_LINES; |
26 | 79 | case gl::ArrayClass::Triangles: |
21 | 80 | return GL_TRIANGLES; |
26 | 81 | case gl::ArrayClass::Quads: |
21 | 82 | return GL_QUADS; |
83 | } | |
84 | throw std::runtime_error{"Bad vbo class passed to getGlTypeForVboClass"}; | |
85 | } | |
86 | ||
17 | 87 | void PartRenderer::paintGL() |
88 | { | |
26 | 89 | /* |
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90 | glEnable (GL_BLEND); |
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91 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
26 | 92 | */ |
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93 | glEnable (GL_DEPTH_TEST); |
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94 | glShadeModel (GL_SMOOTH); |
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95 | glEnable (GL_MULTISAMPLE); |
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96 | glEnable (GL_LINE_SMOOTH); |
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97 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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98 | this->renderScene(); |
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99 | } |
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100 | |
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101 | void PartRenderer::renderScene() |
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102 | { |
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103 | const QColor& backgroundColor = this->renderPreferences.backgroundColor; |
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104 | glClearColor( |
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105 | static_cast<float>(backgroundColor.redF()), |
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106 | static_cast<float>(backgroundColor.greenF()), |
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107 | static_cast<float>(backgroundColor.blueF()), |
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108 | 1.0f); |
26 | 109 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
110 | glEnable(GL_DEPTH_TEST); | |
111 | glEnable(GL_POLYGON_OFFSET_FILL); | |
112 | glPolygonOffset(1.0f, 1.0f); | |
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113 | switch (this->renderPreferences.style) |
18 | 114 | { |
115 | case gl::RenderStyle::Normal: | |
37 | 116 | this->setFragmentStyle(gl::FragmentStyle::Normal); |
117 | this->renderAllArrays(); | |
118 | break; | |
18 | 119 | case gl::RenderStyle::BfcRedGreen: |
37 | 120 | glEnable(GL_CULL_FACE); |
121 | glCullFace(GL_BACK); | |
122 | this->setFragmentStyle(gl::FragmentStyle::BfcGreen); | |
123 | renderVao(gl::ArrayClass::Triangles); | |
124 | renderVao(gl::ArrayClass::Quads); | |
125 | glCullFace(GL_FRONT); | |
126 | this->setFragmentStyle(gl::FragmentStyle::BfcRed); | |
127 | renderVao(gl::ArrayClass::Triangles); | |
128 | renderVao(gl::ArrayClass::Quads); | |
129 | glDisable(GL_CULL_FACE); | |
130 | this->setFragmentStyle(gl::FragmentStyle::Normal); | |
131 | renderVao(gl::ArrayClass::Lines); | |
18 | 132 | case gl::RenderStyle::RandomColors: |
37 | 133 | this->setFragmentStyle(gl::FragmentStyle::RandomColors); |
134 | this->renderAllArrays(); | |
18 | 135 | break; |
136 | case gl::RenderStyle::Wireframe: | |
137 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | |
37 | 138 | this->setFragmentStyle(gl::FragmentStyle::Normal); |
139 | this->renderAllArrays(); | |
18 | 140 | break; |
141 | } | |
37 | 142 | glDisable(GL_POLYGON_OFFSET_FILL); |
143 | } | |
144 | ||
145 | void PartRenderer::renderAllArrays() | |
146 | { | |
26 | 147 | // Lines need to be rendered last so that anti-aliasing does not interfere with polygon rendering. |
148 | renderVao(gl::ArrayClass::Triangles); | |
149 | renderVao(gl::ArrayClass::Quads); | |
150 | renderVao(gl::ArrayClass::Lines); | |
151 | } | |
152 | ||
37 | 153 | |
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154 | void PartRenderer::updateViewMatrix() |
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155 | { |
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156 | // I'm not quite sure why using the exponent function on the zoom factor causes linear zoom behavior |
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157 | const double z = 2 * std::exp(this->zoom) * (1 + this->compiler->modelDistance()); |
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158 | this->viewMatrix = glm::lookAt(glm::vec3{0, 0, z}, {0, 0, 0}, {0, -1, 0}); |
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159 | this->compiler->setUniformMatrix("viewMatrix", this->viewMatrix); |
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160 | } |
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161 | |
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162 | void PartRenderer::renderVao(const gl::ArrayClass arrayClass) |
26 | 163 | { |
164 | this->compiler->bindVertexArray(arrayClass); | |
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165 | const std::size_t vertexCount = this->compiler->vertexCount(arrayClass); |
26 | 166 | glDrawArrays(getGlTypeForArrayClass(arrayClass), 0, static_cast<GLsizei>(vertexCount)); |
167 | this->compiler->releaseVertexArray(arrayClass); | |
168 | this->checkForGLErrors(); | |
169 | } | |
170 | ||
171 | void PartRenderer::checkForGLErrors() | |
172 | { | |
173 | GLenum glError; | |
174 | QStringList errors; | |
175 | while ((glError = glGetError()) != GL_NO_ERROR) | |
21 | 176 | { |
177 | const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(::gluErrorString(glError))); | |
26 | 178 | errors.append(glErrorString); |
179 | } | |
180 | if (not errors.isEmpty()) | |
181 | { | |
21 | 182 | QMessageBox::critical( |
183 | this, | |
184 | tr("Rendering error"), | |
26 | 185 | QString{"Failed to render.\n%1"}.arg(errors.join("\n"))); |
21 | 186 | } |
17 | 187 | } |
188 | ||
189 | void PartRenderer::mouseMoveEvent(QMouseEvent* event) | |
190 | { | |
191 | const bool left = event->buttons() & Qt::LeftButton; | |
192 | const QPointF move = pointToPointF(event->pos()) - this->lastMousePosition; | |
193 | if (left and not move.isNull()) | |
194 | { | |
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195 | // q_x is the rotation of the brick along the vertical y-axis, because turning the |
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196 | // vertical axis causes horizontal (=x) rotation. Likewise q_y is the rotation of the |
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197 | // brick along the horizontal x-axis, which causes vertical rotation. |
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198 | const auto scalar = 0.006f; |
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199 | const float move_x = static_cast<float>(move.x()); |
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200 | const float move_y = static_cast<float>(move.y()); |
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201 | const glm::quat q_x = glm::angleAxis(scalar * move_x, glm::vec3{0, -1, 0}); |
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202 | const glm::quat q_y = glm::angleAxis(scalar * move_y, glm::vec3{-1, 0, 0}); |
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203 | this->modelQuaternion = q_x * q_y * this->modelQuaternion; |
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204 | this->compiler->setUniformMatrix("modelMatrix", glm::mat4_cast(this->modelQuaternion)); |
17 | 205 | this->update(); |
206 | } | |
207 | this->lastMousePosition = pointToPointF(event->pos()); | |
208 | } | |
18 | 209 | |
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210 | void PartRenderer::wheelEvent(QWheelEvent* event) |
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211 | { |
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212 | static constexpr double WHEEL_STEP = 1 / 1000.0; |
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213 | const double move = (-event->angleDelta().y()) * WHEEL_STEP; |
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214 | this->zoom = std::clamp(this->zoom + move, MIN_ZOOM, MAX_ZOOM); |
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215 | this->updateViewMatrix(); |
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216 | this->update(); |
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217 | } |
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218 | |
37 | 219 | /** |
220 | * @brief Changes the color of rendered fragments | |
221 | * @param newFragmentStyle new fragment style to use | |
222 | */ | |
223 | void PartRenderer::setFragmentStyle(gl::FragmentStyle newFragmentStyle) | |
224 | { | |
225 | this->compiler->setUniform("fragmentStyle", static_cast<int>(newFragmentStyle)); | |
226 | } | |
227 | ||
228 | /** | |
229 | * @brief Changes the way the scene is rendered | |
230 | * @param newStyle new render style to use | |
231 | */ | |
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232 | void PartRenderer::setRenderPreferences(const gl::RenderPreferences& newPreferences) |
18 | 233 | { |
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234 | bool mainColorChanged = this->renderPreferences.mainColor != newPreferences.mainColor; |
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235 | this->renderPreferences = newPreferences; |
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236 | if (mainColorChanged) |
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237 | { |
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238 | this->compiler->build(this->model, this->documents, this->renderPreferences); |
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239 | } |
18 | 240 | this->update(); |
241 | } | |
242 |