Thu, 09 Feb 2017 13:26:44 +0200 Teemu Piippo Moved more editing-related methods to Canvas. changeset | files
Thu, 09 Feb 2017 13:17:22 +0200 Teemu Piippo Removed the unneeded makeCurrent overload changeset | files
Thu, 09 Feb 2017 13:13:46 +0200 Teemu Piippo Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant. changeset | files
Thu, 09 Feb 2017 13:07:47 +0200 Teemu Piippo Moved triangle count rendering to Canvas changeset | files
Thu, 09 Feb 2017 13:05:31 +0200 Teemu Piippo Moved document editing methods from GLRenderer to Canvas changeset | files
Thu, 09 Feb 2017 11:53:55 +0200 Teemu Piippo Created a new GLRenderer derivative class "Canvas" and made MainWindow use it changeset | files
Thu, 09 Feb 2017 01:08:57 +0200 Teemu Piippo Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools. changeset | files
Thu, 09 Feb 2017 01:00:31 +0200 Teemu Piippo Removed some unused code changeset | files
Thu, 09 Feb 2017 00:52:23 +0200 Teemu Piippo Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then. changeset | files
Thu, 09 Feb 2017 00:45:44 +0200 Teemu Piippo GLRenderer no longer exposes the model pointer. changeset | files
Thu, 09 Feb 2017 00:43:30 +0200 Teemu Piippo LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models. changeset | files
Thu, 09 Feb 2017 00:32:24 +0200 Teemu Piippo Made a new renderer be created for each document, instead of reusing the same renderer for all documents. changeset | files
Wed, 08 Feb 2017 17:07:19 +0200 Teemu Piippo Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now. changeset | files
Wed, 08 Feb 2017 16:51:55 +0200 Teemu Piippo - Use a QGenericMatrix to store the matrix, instead of a C array changeset | files
Wed, 08 Feb 2017 16:45:32 +0200 Teemu Piippo Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. changeset | files
Wed, 08 Feb 2017 16:38:59 +0200 Teemu Piippo GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it. changeset | files
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