Wed, 08 Feb 2017 16:45:32 +0200 Teemu Piippo Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. changeset | files
Wed, 08 Feb 2017 16:38:59 +0200 Teemu Piippo GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it. changeset | files
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