Wed, 08 Feb 2017 16:45:32 +0200 | Teemu Piippo | Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. | changeset | files |
Wed, 08 Feb 2017 16:38:59 +0200 | Teemu Piippo | GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it. | changeset | files |