Wed, 08 Feb 2017 17:07:19 +0200 | Teemu Piippo | Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now. | changeset | files |
Wed, 08 Feb 2017 16:51:55 +0200 | Teemu Piippo | - Use a QGenericMatrix to store the matrix, instead of a C array | changeset | files |