2017-02-08 |
Teemu Piippo |
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
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2017-02-08 |
Teemu Piippo |
- Use a QGenericMatrix to store the matrix, instead of a C array
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2017-02-08 |
Teemu Piippo |
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
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2017-02-08 |
Teemu Piippo |
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
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2017-02-08 |
Teemu Piippo |
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
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2017-02-04 |
Teemu Piippo |
Wrote documentation to the Model class.
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2017-02-04 |
Teemu Piippo |
The current document pointer may no longer be null.
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2017-02-03 |
Teemu Piippo |
minor amendment
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2017-02-03 |
Teemu Piippo |
Reworked and cleaned up the circle mode
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2017-01-30 |
Teemu Piippo |
Some code cleanup in abstract editing modes.
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2017-01-30 |
Teemu Piippo |
Removed some unnecessary #include-directives.
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2017-01-30 |
Teemu Piippo |
Removed the status bar, since it's not used for anything
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2017-01-30 |
Teemu Piippo |
Split object list representation into virtual methods
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2017-01-30 |
Teemu Piippo |
Removed LDDocument::getObjectCount (superceded by Model::size)
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2017-01-29 |
Teemu Piippo |
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
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2017-01-29 |
Teemu Piippo |
Made all LDObject constructors protected. Emplacement is now the only way to create objects.
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