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Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
2017-02-08
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
2017-02-08
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
2017-02-08
, by Teemu Piippo
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
2017-02-08
, by Teemu Piippo
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
2017-02-08
, by Teemu Piippo
Wrote documentation to the Model class.
2017-02-04
, by Teemu Piippo
The current document pointer may no longer be null.
2017-02-04
, by Teemu Piippo
minor amendment
2017-02-03
, by Teemu Piippo
Reworked and cleaned up the circle mode
2017-02-03
, by Teemu Piippo
Some code cleanup in abstract editing modes.
2017-01-30
, by Teemu Piippo
Removed some unnecessary #include-directives.
2017-01-30
, by Teemu Piippo
Removed the status bar, since it's not used for anything
2017-01-30
, by Teemu Piippo
Split object list representation into virtual methods
2017-01-30
, by Teemu Piippo
Removed LDDocument::getObjectCount (superceded by Model::size)
2017-01-30
, by Teemu Piippo
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
2017-01-29
, by Teemu Piippo
Made all LDObject constructors protected. Emplacement is now the only way to create objects.
2017-01-29
, by Teemu Piippo
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