Mon, 23 Dec 2013 16:16:45 +0200
- "black edges" now actually mean white edges when the background is dark
changelog.txt | file | annotate | diff | comparison | revisions | |
src/gldraw.cc | file | annotate | diff | comparison | revisions |
--- a/changelog.txt Mon Dec 23 16:13:09 2013 +0200 +++ b/changelog.txt Mon Dec 23 16:16:45 2013 +0200 @@ -45,6 +45,7 @@ path now as well if necessary instead of just ignoring it and not adding the edgelines. - Added a configuration option for line anti-aliasing. - BFC red/green view and black edges no longer default to true. +- When the background is dark, the "black edges" option actually means "white edges" now. - If the vertex snapper finds a vertex closer than 4 pixels, it likely is the vertex being looked for and the algorithm can terminate early, hopefully this will save a few cycles on large parts. - The camera icons now draw real tooltips instead of emulated ones.
--- a/src/gldraw.cc Mon Dec 23 16:13:09 2013 +0200 +++ b/src/gldraw.cc Mon Dec 23 16:16:45 2013 +0200 @@ -312,7 +312,7 @@ } if (obj->getColor() == edgecolor) - { qcol = luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black; + { qcol = (m_darkbg == false) ? Qt::black : Qt::white; LDColor* col; if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor())))