Fri, 18 Oct 2013 18:12:23 +0300
fixed a small memory leak
src/gldraw.cpp | file | annotate | diff | comparison | revisions |
--- a/src/gldraw.cpp Fri Oct 18 17:57:42 2013 +0300 +++ b/src/gldraw.cpp Fri Oct 18 18:12:23 2013 +0300 @@ -1764,7 +1764,6 @@ bool firstrun = true; const uint32 white = 0xFFFFFFFF; bool inward = true; - int run = 0; const int w = m_width, h = m_height; glClearColor (1.0, 1.0, 1.0, 1.0); @@ -1800,6 +1799,8 @@ if (imgdata[i * w] != white || imgdata[ (i * w) + (w - 1)] != white) filled = true; + delete[] cap; + if (firstrun) { // If this is the first run, we don't know enough to determine // whether the zoom was to fit, so we mark in our knowledge so @@ -1823,9 +1824,7 @@ inward = !filled; } - delete[] cap; lastfilled = filled; - ++run; } setBackground();