- now compiles again

Mon, 20 Jan 2014 16:42:18 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 20 Jan 2014 16:42:18 +0200
changeset 668
6a05c4969074
parent 667
31540c1f22ea
child 669
aa23fe223182

- now compiles again

src/gldata.cc file | annotate | diff | comparison | revisions
src/gldata.cpp file | annotate | diff | comparison | revisions
src/gldata.h file | annotate | diff | comparison | revisions
src/gldraw.cc file | annotate | diff | comparison | revisions
src/gldraw.h file | annotate | diff | comparison | revisions
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gldata.cc	Mon Jan 20 16:42:18 2014 +0200
@@ -0,0 +1,525 @@
+#include <cstring>
+#include "gldata.h"
+#include "ldtypes.h"
+#include "colors.h"
+#include "document.h"
+#include "misc.h"
+#include "gldraw.h"
+#include <QDate>
+
+#define DEBUG_PRINT(...) fprint (stdout, __VA_ARGS__)
+
+extern_cfg (Bool, gl_blackedges);
+static QList<short> g_warnedColors;
+VertexCompiler g_vertexCompiler;
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+VertexCompiler::Array::Array() :
+	m_data (null)
+{
+	clear();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+VertexCompiler::Array::~Array()
+{
+	delete[] m_data;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::Array::clear()
+{
+	delete[] m_data;
+
+	m_data = new Vertex[64];
+	m_size = 64;
+	m_ptr = &m_data[0];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::Array::resizeToFit (Size newSize)
+{
+	if (allocatedSize() >= newSize)
+		return;
+
+	int32 cachedWriteSize = writtenSize();
+
+	// Add some lee-way space to reduce the amount of resizing.
+	newSize += 256;
+
+	const Size oldSize = allocatedSize();
+
+	// We need to back up the data first
+	Vertex* copy = new Vertex[oldSize];
+	memcpy (copy, m_data, oldSize);
+
+	// Re-create the buffer
+	delete[] m_data;
+	m_data = new Vertex[newSize];
+	m_size = newSize;
+	m_ptr = &m_data[cachedWriteSize / sizeof (Vertex)];
+
+	// Copy the data back
+	memcpy (m_data, copy, oldSize);
+	delete[] copy;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+const VertexCompiler::Vertex* VertexCompiler::Array::data() const
+{
+	return m_data;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+const VertexCompiler::Array::Size& VertexCompiler::Array::allocatedSize() const
+{
+	return m_size;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+VertexCompiler::Array::Size VertexCompiler::Array::writtenSize() const
+{
+	return (m_ptr - m_data) * sizeof (Vertex);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::Array::write (const Vertex& f)
+{
+	// Ensure there's enoughspace for the new vertex
+	resizeToFit (writtenSize() + sizeof f);
+
+	// Write the float in
+	*m_ptr++ = f;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::Array::merge (Array* other)
+{
+	// Ensure there's room for both buffers
+	resizeToFit (writtenSize() + other->writtenSize());
+
+	memcpy (m_ptr, other->data(), other->writtenSize());
+	m_ptr += other->writtenSize() / sizeof (Vertex);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+VertexCompiler::VertexCompiler() :
+	m_file (null)
+{
+	needMerge();
+}
+
+VertexCompiler::~VertexCompiler() {}
+
+// =============================================================================
+// Note: we use the top level object's color but the draw object's vertices.
+// This is so that the index color is generated correctly - it has to reference
+// the top level object's ID. This is crucial for picking to work.
+// -----------------------------------------------------------------------------
+void VertexCompiler::compilePolygon (LDObject* drawobj, LDObject* trueobj, QList< VertexCompiler::CompiledTriangle >& data)
+{
+	const QColor pickColor = getObjectColor (trueobj, PickColor);
+	LDObject::Type type = drawobj->getType();
+	LDObjectList objs;
+
+	assert (type != LDObject::ESubfile);
+
+	if (type == LDObject::EQuad)
+	{
+		for (LDTriangle * t : static_cast<LDQuad*> (drawobj)->splitToTriangles())
+			objs << t;
+	}
+	else
+		objs << drawobj;
+
+	for (LDObject* obj : objs)
+	{
+		const LDObject::Type objtype = obj->getType();
+		const bool isline = (objtype == LDObject::ELine || objtype == LDObject::ECondLine);
+		const int verts = isline ? 2 : obj->vertices();
+		QColor normalColor = getObjectColor (obj, Normal);
+
+		assert (isline || objtype == LDObject::ETriangle);
+
+		CompiledTriangle a;
+		a.rgb = normalColor.rgb();
+		a.pickrgb = pickColor.rgb();
+		a.numVerts = verts;
+		a.obj = trueobj;
+		a.isCondLine = (objtype == LDObject::ECondLine);
+
+		for (int i = 0; i < verts; ++i)
+		{
+			a.verts[i] = obj->getVertex (i);
+			a.verts[i].y() = -a.verts[i].y();
+			a.verts[i].z() = -a.verts[i].z();
+		}
+
+		data << a;
+	}
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::compileObject (LDObject* obj)
+{
+	initObject (obj);
+	QList<CompiledTriangle> data;
+	QTime t0;
+
+	for (int i = 0; i < GL::NumArrays; ++i)
+		m_objArrays[obj][i].clear();
+
+	t0 = QTime::currentTime();
+	compileSubObject (obj, obj, data);
+	DEBUG_PRINT ("COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime()));
+
+	t0 = QTime::currentTime();
+
+	for (int i = 0; i < GL::NumArrays; ++i)
+	{
+		GL::VAOType type = (GL::VAOType) i;
+		const bool islinearray = (type == GL::EdgeArray || type == GL::EdgePickArray);
+
+		for (const CompiledTriangle & poly : data)
+		{
+			if (poly.isCondLine)
+			{
+				// Conditional lines go to the edge pick array and the array
+				// specifically designated for conditional lines and nowhere else.
+				if (type != GL::EdgePickArray && type != GL::CondEdgeArray)
+					continue;
+			}
+			else
+			{
+				// Lines and only lines go to the line array and only to the line array.
+				if ( (poly.numVerts == 2) ^ islinearray)
+					continue;
+
+				// Only conditional lines go into the conditional line array
+				if (type == GL::CondEdgeArray)
+					continue;
+			}
+
+			Array* verts = postprocess (poly, type);
+			m_objArrays[obj][type].merge (verts);
+			delete verts;
+		}
+	}
+
+	DEBUG_PRINT ("POST-PROCESS: %1ms\n", t0.msecsTo (QTime::currentTime()));
+
+	needMerge();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::compileSubObject (LDObject* obj, LDObject* topobj, QList< VertexCompiler::CompiledTriangle >& data)
+{
+	LDObjectList objs;
+
+	switch (obj->getType())
+	{
+		case LDObject::ETriangle:
+		case LDObject::ELine:
+		case LDObject::ECondLine:
+		{
+			compilePolygon (obj, topobj, data);
+		} break;
+
+		case LDObject::EQuad:
+		{
+			for (LDTriangle * triangle : static_cast<LDQuad*> (obj)->splitToTriangles())
+				compilePolygon (triangle, topobj, data);
+		} break;
+
+		case LDObject::ESubfile:
+		{
+			QTime t0 = QTime::currentTime();
+			objs = static_cast<LDSubfile*> (obj)->inlineContents (LDSubfile::RendererInline | LDSubfile::DeepCacheInline);
+			DEBUG_PRINT ("\t- INLINE: %1ms\n", t0.msecsTo (QTime::currentTime()));
+			DEBUG_PRINT ("\t- %1 objects\n", objs.size());
+
+			t0 = QTime::currentTime();
+
+			for (LDObject* obj : objs)
+			{
+				compileSubObject (obj, topobj, data);
+				obj->deleteSelf();
+			}
+
+			DEBUG_PRINT ("\t- SUB-COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime()));
+		} break;
+
+		default:
+		{} break;
+	}
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::compileDocument()
+{
+	for (LDObject * obj : m_file->getObjects())
+		compileObject (obj);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::forgetObject (LDObject* obj)
+{
+	auto it = m_objArrays.find (obj);
+
+	if (it != m_objArrays.end())
+		delete *it;
+
+	m_objArrays.remove (obj);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::setFile (LDDocument* file)
+{
+	m_file = file;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+const VertexCompiler::Array* VertexCompiler::getMergedBuffer (GL::VAOType type)
+{
+	// If there are objects staged for compilation, compile them now.
+	if (m_staged.size() > 0)
+	{
+		for (LDObject * obj : m_staged)
+			compileObject (obj);
+
+		m_staged.clear();
+	}
+
+	assert (type < GL::NumArrays);
+
+	if (m_changed[type])
+	{
+		m_changed[type] = false;
+		m_mainArrays[type].clear();
+
+		for (LDObject* obj : m_file->getObjects())
+		{
+			if (!obj->isScemantic())
+				continue;
+
+			auto it = m_objArrays.find (obj);
+
+			if (it != m_objArrays.end())
+				m_mainArrays[type].merge (& (*it) [type]);
+		}
+
+		DEBUG_PRINT ("merged array %1: %2 bytes\n", (int) type, m_mainArrays[type].writtenSize());
+	}
+
+	return &m_mainArrays[type];
+}
+
+// =============================================================================
+// This turns a compiled triangle into usable VAO vertices
+// -----------------------------------------------------------------------------
+VertexCompiler::Array* VertexCompiler::postprocess (const CompiledTriangle& triangle, GL::VAOType type)
+{
+	Array* va = new Array;
+	QList<Vertex> verts;
+
+	for (int i = 0; i < triangle.numVerts; ++i)
+	{
+		alias v0 = triangle.verts[i];
+		Vertex v;
+		v.x = v0.x();
+		v.y = v0.y();
+		v.z = v0.z();
+
+		switch (type)
+		{
+			case GL::MainArray:
+			case GL::EdgeArray:
+			case GL::CondEdgeArray:
+			{
+				v.color = triangle.rgb;
+			} break;
+
+			case GL::PickArray:
+			case GL::EdgePickArray:
+			{
+				v.color = triangle.pickrgb;
+			} break;
+
+			case GL::BFCArray:
+			case GL::NumArrays:
+				break; // handled separately
+		}
+
+		verts << v;
+	}
+
+	if (type == GL::BFCArray)
+	{
+		int32 rgb = getObjectColor (triangle.obj, BFCFront).rgb();
+
+		for (Vertex v : verts)
+		{
+			v.color = rgb;
+			va->write (v);
+		}
+
+		rgb = getObjectColor (triangle.obj, BFCBack).rgb();
+
+		for (int i = verts.size() - 1; i >= 0; --i)
+		{
+			Vertex v = verts[i];
+			v.color = rgb;
+			va->write (v);
+		}
+	}
+	else
+	{
+		for (Vertex v : verts)
+			va->write (v);
+	}
+
+	return va;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+uint32 VertexCompiler::getColorRGB (QColor& color)
+{
+	return
+		(color.red()   & 0xFF) << 0x00 |
+		(color.green() & 0xFF) << 0x08 |
+		(color.blue()  & 0xFF) << 0x10 |
+		(color.alpha() & 0xFF) << 0x18;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+QColor VertexCompiler::getObjectColor (LDObject* obj, ColorType colotype) const
+{
+	QColor qcol;
+
+	if (!obj->isColored())
+		return QColor();
+
+	if (colotype == PickColor)
+	{
+		// Make the color by the object's ID if we're picking, so we can make the
+		// ID again from the color we get from the picking results. Be sure to use
+		// the top level parent's index since we want a subfile's children point
+		// to the subfile itself.
+		long i = obj->topLevelParent()->getID();
+
+		// Calculate a color based from this index. This method caters for
+		// 16777216 objects. I don't think that'll be exceeded anytime soon. :)
+		// ATM biggest is 53588.dat with 12600 lines.
+		int r = (i / (256 * 256)) % 256,
+			g = (i / 256) % 256,
+			b = i % 256;
+
+		return QColor (r, g, b);
+	}
+
+	if ( (colotype == BFCFront || colotype == BFCBack) &&
+			obj->getType() != LDObject::ELine &&
+			obj->getType() != LDObject::ECondLine
+	   )
+	{
+		if (colotype == BFCFront)
+			qcol = QColor (40, 192, 0);
+		else
+			qcol = QColor (224, 0, 0);
+	}
+	else
+	{
+		if (obj->getColor() == maincolor)
+			qcol = GL::getMainColor();
+		else
+		{
+			LDColor* col = getColor (obj->getColor());
+
+			if (col)
+				qcol = col->faceColor;
+		}
+
+		if (obj->getColor() == edgecolor)
+		{
+			qcol = QColor (32, 32, 32); // luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black;
+			LDColor* col;
+
+			if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor())))
+				qcol = col->edgeColor;
+		}
+
+		if (qcol.isValid() == false)
+		{
+			// The color was unknown. Use main color to make the object at least
+			// not appear pitch-black.
+			if (obj->getColor() != edgecolor)
+				qcol = GL::getMainColor();
+			else
+				qcol = Qt::black;
+
+			// Warn about the unknown color, but only once.
+			for (short i : g_warnedColors)
+				if (obj->getColor() == i)
+					return qcol;
+
+			log ("%1: Unknown color %2!\n", __func__, obj->getColor());
+			g_warnedColors << obj->getColor();
+			return qcol;
+		}
+	}
+
+	if (obj->topLevelParent()->isSelected())
+	{
+		// Brighten it up if selected.
+		const int add = 51;
+
+		qcol.setRed (min (qcol.red() + add, 255));
+		qcol.setGreen (min (qcol.green() + add, 255));
+		qcol.setBlue (min (qcol.blue() + add, 255));
+	}
+
+	return qcol;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::needMerge()
+{
+	// Set all of m_changed to true
+	memset (m_changed, 0xFF, sizeof m_changed);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::initObject (LDObject* obj)
+{
+	if (m_objArrays.find (obj) == m_objArrays.end())
+		m_objArrays[obj] = new Array[GL::NumArrays];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void VertexCompiler::stageForCompilation (LDObject* obj)
+{
+	m_staged << obj;
+	removeDuplicates (m_staged);
+}
+
--- a/src/gldata.cpp	Mon Jan 20 15:04:26 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,471 +0,0 @@
-#include "gldata.h"
-#include "ldtypes.h"
-#include "colors.h"
-#include "file.h"
-#include "misc.h"
-#include "gldraw.h"
-#include <QDate>
-
-#define DEBUG(...) fprint (stdout, __VA_ARGS__)
-
-cfg (Bool, gl_blackedges, false);
-static QList<short> g_warnedColors;
-VertexCompiler g_vertexCompiler;
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-VertexCompiler::Array::Array() :
-	m_data (null)
-{
-	clear();
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-VertexCompiler::Array::~Array()
-{	delete[] m_data;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::Array::clear()
-{	delete[] m_data;
-
-	m_data = new Vertex[64];
-	m_size = 64;
-	m_ptr = &m_data[0];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::Array::resizeToFit (Size newSize)
-{	if (allocatedSize() >= newSize)
-		return;
-
-	int32 cachedWriteSize = writtenSize();
-
-	// Add some lee-way space to reduce the amount of resizing.
-	newSize += 256;
-
-	const Size oldSize = allocatedSize();
-
-	// We need to back up the data first
-	Vertex* copy = new Vertex[oldSize];
-	memcpy (copy, m_data, oldSize);
-
-	// Re-create the buffer
-	delete[] m_data;
-	m_data = new Vertex[newSize];
-	m_size = newSize;
-	m_ptr = &m_data[cachedWriteSize / sizeof (Vertex)];
-
-	// Copy the data back
-	memcpy (m_data, copy, oldSize);
-	delete[] copy;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-const VertexCompiler::Vertex* VertexCompiler::Array::data() const
-{	return m_data;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-const VertexCompiler::Array::Size& VertexCompiler::Array::allocatedSize() const
-{	return m_size;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-VertexCompiler::Array::Size VertexCompiler::Array::writtenSize() const
-{	return (m_ptr - m_data) * sizeof (Vertex);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::Array::write (const Vertex& f)
-{	// Ensure there's enoughspace for the new vertex
-	resizeToFit (writtenSize() + sizeof f);
-
-	// Write the float in
-	*m_ptr++ = f;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::Array::merge (Array* other)
-{	// Ensure there's room for both buffers
-	resizeToFit (writtenSize() + other->writtenSize());
-
-	memcpy (m_ptr, other->data(), other->writtenSize());
-	m_ptr += other->writtenSize() / sizeof (Vertex);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-VertexCompiler::VertexCompiler() :
-	m_file (null)
-{	needMerge();
-}
-
-VertexCompiler::~VertexCompiler() {}
-
-// =============================================================================
-// Note: we use the top level object's color but the draw object's vertices.
-// This is so that the index color is generated correctly - it has to reference
-// the top level object's ID. This is crucial for picking to work.
-// -----------------------------------------------------------------------------
-void VertexCompiler::compilePolygon (LDObject* drawobj, LDObject* trueobj, QList< VertexCompiler::CompiledTriangle >& data)
-{	const QColor pickColor = getObjectColor (trueobj, PickColor);
-	LDObject::Type type = drawobj->getType();
-	QList<LDObject*> objs;
-
-	assert (type != LDObject::Subfile);
-
-	if (type == LDObject::Quad)
-	{	for (LDTriangle* t : static_cast<LDQuad*> (drawobj)->splitToTriangles())
-			objs << t;
-	}
-	else
-		objs << drawobj;
-
-	for (LDObject* obj : objs)
-	{	const LDObject::Type objtype = obj->getType();
-		const bool isline = (objtype == LDObject::Line || objtype == LDObject::CndLine);
-		const int verts = isline ? 2 : obj->vertices();
-		QColor normalColor = getObjectColor (obj, Normal);
-
-		assert (isline || objtype == LDObject::Triangle);
-
-		CompiledTriangle a;
-		a.rgb = normalColor.rgb();
-		a.pickrgb = pickColor.rgb();
-		a.numVerts = verts;
-		a.obj = trueobj;
-		a.isCondLine = (objtype == LDObject::CndLine);
-
-		for (int i = 0; i < verts; ++i)
-		{	a.verts[i] = obj->getVertex (i);
-			a.verts[i].y() = -a.verts[i].y();
-			a.verts[i].z() = -a.verts[i].z();
-		}
-
-		data << a;
-	}
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::compileObject (LDObject* obj)
-{	initObject (obj);
-	QList<CompiledTriangle> data;
-	QTime t0;
-
-	for (int i = 0; i < GL::NumArrays; ++i)
-		m_objArrays[obj][i].clear();
-
-	t0 = QTime::currentTime();
-	compileSubObject (obj, obj, data);
-	DEBUG ("COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime()));
-
-	t0 = QTime::currentTime();
-
-	for (int i = 0; i < GL::NumArrays; ++i)
-	{	GL::VAOType type = (GL::VAOType) i;
-		const bool islinearray = (type == GL::EdgeArray || type == GL::EdgePickArray);
-
-		for (const CompiledTriangle& poly : data)
-		{	if (poly.isCondLine)
-			{	// Conditional lines go to the edge pick array and the array
-				// specifically designated for conditional lines and nowhere else.
-				if (type != GL::EdgePickArray && type != GL::CondEdgeArray)
-					continue;
-			}
-			else
-			{	// Lines and only lines go to the line array and only to the line array.
-				if ( (poly.numVerts == 2) ^ islinearray)
-					continue;
-
-				// Only conditional lines go into the conditional line array
-				if (type == GL::CondEdgeArray)
-					continue;
-			}
-
-			Array* verts = postprocess (poly, type);
-			m_objArrays[obj][type].merge (verts);
-			delete verts;
-		}
-	}
-
-	DEBUG ("POST-PROCESS: %1ms\n", t0.msecsTo (QTime::currentTime()));
-
-	needMerge();
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::compileSubObject (LDObject* obj, LDObject* topobj, QList< VertexCompiler::CompiledTriangle >& data)
-{	QList<LDObject*> objs;
-
-	switch (obj->getType())
-	{	case LDObject::Triangle:
-		case LDObject::Line:
-		case LDObject::CndLine:
-		{	compilePolygon (obj, topobj, data);
-		} break;
-
-		case LDObject::Quad:
-		{	for (LDTriangle * triangle : static_cast<LDQuad*> (obj)->splitToTriangles())
-				compilePolygon (triangle, topobj, data);
-		} break;
-
-		case LDObject::Subfile:
-		{	QTime t0 = QTime::currentTime();
-			objs = static_cast<LDSubfile*> (obj)->inlineContents (LDSubfile::RendererInline | LDSubfile::DeepCacheInline);
-			DEBUG ("\t- INLINE: %1ms\n", t0.msecsTo (QTime::currentTime()));
-			DEBUG ("\t- %1 objects\n", objs.size());
-
-			t0 = QTime::currentTime();
-
-			for (LDObject* obj : objs)
-			{	compileSubObject (obj, topobj, data);
-				delete obj;
-			}
-
-			DEBUG ("\t- SUB-COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime()));
-		} break;
-
-		default:
-		{} break;
-	}
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::compileFile()
-{	for (LDObject * obj : m_file->objects())
-		compileObject (obj);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::forgetObject (LDObject* obj)
-{	auto it = m_objArrays.find (obj);
-
-	if (it != m_objArrays.end())
-		delete *it;
-
-	m_objArrays.remove (obj);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::setFile (LDFile* file)
-{	m_file = file;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-const VertexCompiler::Array* VertexCompiler::getMergedBuffer (GL::VAOType type)
-{	// If there are objects staged for compilation, compile them now.
-	if (m_staged.size() > 0)
-{	for (LDObject * obj : m_staged)
-			compileObject (obj);
-
-		m_staged.clear();
-	}
-
-	assert (type < GL::NumArrays);
-
-	if (m_changed[type])
-	{	m_changed[type] = false;
-		m_mainArrays[type].clear();
-
-		for (LDObject* obj : m_file->objects())
-		{	if (!obj->isScemantic())
-				continue;
-
-			auto it = m_objArrays.find (obj);
-
-			if (it != m_objArrays.end())
-				m_mainArrays[type].merge (& (*it) [type]);
-		}
-
-		DEBUG ("merged array %1: %2 bytes\n", (int) type, m_mainArrays[type].writtenSize());
-	}
-
-	return &m_mainArrays[type];
-}
-
-// =============================================================================
-// This turns a compiled triangle into usable VAO vertices
-// -----------------------------------------------------------------------------
-VertexCompiler::Array* VertexCompiler::postprocess (const CompiledTriangle& triangle, GL::VAOType type)
-{	Array* va = new Array;
-	QList<Vertex> verts;
-
-	for (int i = 0; i < triangle.numVerts; ++i)
-	{	alias v0 = triangle.verts[i];
-		Vertex v;
-		v.x = v0.x();
-		v.y = v0.y();
-		v.z = v0.z();
-
-		switch (type)
-		{	case GL::MainArray:
-			case GL::EdgeArray:
-			case GL::CondEdgeArray:
-			{	v.color = triangle.rgb;
-			} break;
-
-			case GL::PickArray:
-			case GL::EdgePickArray:
-			{	v.color = triangle.pickrgb;
-			} break;
-
-			case GL::BFCArray:
-			case GL::NumArrays:
-				break; // handled separately
-		}
-
-		verts << v;
-	}
-
-	if (type == GL::BFCArray)
-	{	int32 rgb = getObjectColor (triangle.obj, BFCFront).rgb();
-
-		for (Vertex v : verts)
-		{	v.color = rgb;
-			va->write (v);
-		}
-
-		rgb = getObjectColor (triangle.obj, BFCBack).rgb();
-
-		for (int i = verts.size() - 1; i >= 0; --i)
-		{	Vertex v = verts[i];
-			v.color = rgb;
-			va->write (v);
-		}
-	}
-	else
-	{	for (Vertex v : verts)
-			va->write (v);
-	}
-
-	return va;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-uint32 VertexCompiler::getColorRGB (QColor& color)
-{	return
-		(color.red()   & 0xFF) << 0x00 |
-		(color.green() & 0xFF) << 0x08 |
-		(color.blue()  & 0xFF) << 0x10 |
-		(color.alpha() & 0xFF) << 0x18;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-QColor VertexCompiler::getObjectColor (LDObject* obj, ColorType colotype) const
-{	QColor qcol;
-
-	if (!obj->isColored())
-		return QColor();
-
-	if (colotype == PickColor)
-	{	// Make the color by the object's ID if we're picking, so we can make the
-		// ID again from the color we get from the picking results. Be sure to use
-		// the top level parent's index since we want a subfile's children point
-		// to the subfile itself.
-		long i = obj->topLevelParent()->id();
-
-		// Calculate a color based from this index. This method caters for
-		// 16777216 objects. I don't think that'll be exceeded anytime soon. :)
-		// ATM biggest is 53588.dat with 12600 lines.
-		int r = (i / (256 * 256)) % 256,
-			g = (i / 256) % 256,
-			b = i % 256;
-
-		return QColor (r, g, b);
-	}
-
-	if ((colotype == BFCFront || colotype == BFCBack) &&
-		obj->getType() != LDObject::Line &&
-		obj->getType() != LDObject::CndLine
-	)
-	{	if (colotype == BFCFront)
-			qcol = QColor (40, 192, 0);
-		else
-			qcol = QColor (224, 0, 0);
-	}
-	else
-	{	if (obj->color() == maincolor)
-			qcol = GL::getMainColor();
-		else
-		{	LDColor* col = getColor (obj->color());
-
-			if (col)
-				qcol = col->faceColor;
-		}
-
-		if (obj->color() == edgecolor)
-		{	qcol = QColor (32, 32, 32); // luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black;
-			LDColor* col;
-
-			if (!gl_blackedges && obj->parent() && (col = getColor (obj->parent()->color())))
-				qcol = col->edgeColor;
-		}
-
-		if (qcol.isValid() == false)
-		{	// The color was unknown. Use main color to make the object at least
-			// not appear pitch-black.
-			if (obj->color() != edgecolor)
-				qcol = GL::getMainColor();
-			else
-				qcol = Qt::black;
-
-			// Warn about the unknown color, but only once.
-			for (short i : g_warnedColors)
-				if (obj->color() == i)
-					return qcol;
-
-			log ("%1: Unknown color %2!\n", __func__, obj->color());
-			g_warnedColors << obj->color();
-			return qcol;
-		}
-	}
-
-	if (obj->topLevelParent()->selected())
-	{	// Brighten it up if selected.
-		const int add = 51;
-
-		qcol.setRed (min (qcol.red() + add, 255));
-		qcol.setGreen (min (qcol.green() + add, 255));
-		qcol.setBlue (min (qcol.blue() + add, 255));
-	}
-
-	return qcol;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::needMerge()
-{	// Set all of m_changed to true
-	memset (m_changed, 0xFF, sizeof m_changed);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::initObject (LDObject* obj)
-{	if (m_objArrays.find (obj) == m_objArrays.end())
-		m_objArrays[obj] = new Array[GL::NumArrays];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void VertexCompiler::stageForCompilation (LDObject* obj)
-{	m_staged << obj;
-	removeDuplicates (m_staged);
-}
--- a/src/gldata.h	Mon Jan 20 15:04:26 2014 +0200
+++ b/src/gldata.h	Mon Jan 20 16:42:18 2014 +0200
@@ -6,10 +6,6 @@
 #include <QMap>
 #include <QRgb>
 
-class QColor;
-class LDTriangle;
-class LDFile;
-
 /* =============================================================================
  * -----------------------------------------------------------------------------
  * VertexCompiler
@@ -38,31 +34,36 @@
  */
 
 class VertexCompiler
-{	public:
+{
+	public:
 		enum ColorType
-		{	Normal,
+		{
+			Normal,
 			BFCFront,
 			BFCBack,
 			PickColor,
 		};
 
 		struct CompiledTriangle
-		{	vertex    verts[3];
-			uint8     numVerts;    // 2 if a line
-			QRgb      rgb;         // Color of this poly normally
-			QRgb      pickrgb;     // Color of this poly while picking
-			bool      isCondLine;  // Is this a conditional line?
-			LDObject* obj;         // Pointer to the object this poly represents
+		{
+			::Vertex	verts[3];
+			uint8		numVerts;	// 2 if a line
+			QRgb		rgb;		// Color of this poly normally
+			QRgb		pickrgb;	// Color of this poly while picking
+			bool		isCondLine;	// Is this a conditional line?
+			LDObject*	obj;		// Pointer to the object this poly represents
 		};
 
 		struct Vertex
-		{	float x, y, z;
+		{
+			float x, y, z;
 			uint32 color;
 			float pad[4];
 		};
 
 		class Array
-		{	public:
+		{
+			public:
 				typedef int32 Size;
 
 				Array();
@@ -86,8 +87,8 @@
 
 		VertexCompiler();
 		~VertexCompiler();
-		void setFile (LDFile* file);
-		void compileFile();
+		void setFile (LDDocument* file);
+		void compileDocument();
 		void forgetObject (LDObject* obj);
 		void initObject (LDObject* obj);
 		const Array* getMergedBuffer (GL::VAOType type);
@@ -103,12 +104,12 @@
 		void compileSubObject (LDObject* obj, LDObject* topobj, QList<CompiledTriangle>& data);
 		Array* postprocess (const CompiledTriangle& i, GL::VAOType type);
 
-		QMap<LDObject*, Array*> m_objArrays;
-		QMap<LDFile*, Array*> m_fileCache;
-		Array m_mainArrays[GL::NumArrays];
-		LDFile* m_file;
-		bool m_changed[GL::NumArrays];
-		QList<LDObject*> m_staged;
+		QMap<LDObject*, Array*>	m_objArrays;
+		QMap<LDDocument*, Array*>	m_fileCache;
+		Array					m_mainArrays[GL::NumArrays];
+		LDDocument*					m_file;
+		bool					m_changed[GL::NumArrays];
+		LDObjectList			m_staged;
 };
 
 extern VertexCompiler g_vertexCompiler;
--- a/src/gldraw.cc	Mon Jan 20 15:04:26 2014 +0200
+++ b/src/gldraw.cc	Mon Jan 20 16:42:18 2014 +0200
@@ -249,7 +249,7 @@
 	setMouseTracking (true);
 	setFocusPolicy (Qt::WheelFocus);
 	
-	g_vertexCompiler.compileFile();
+	g_vertexCompiler.compileDocument();
 }
 
 // =============================================================================
@@ -293,7 +293,7 @@
 // -----------------------------------------------------------------------------
 void GLRenderer::hardRefresh()
 {
-	g_vertexCompiler.compileFile();
+	g_vertexCompiler.compileDocument();
 	refresh();
 
 	glLineWidth (gl_linethickness);
@@ -798,7 +798,7 @@
 //
 void GLRenderer::compileAllObjects()
 {
-	g_vertexCompiler.compileFile();
+	g_vertexCompiler.compileDocument();
 }
 
 // =============================================================================
--- a/src/gldraw.h	Mon Jan 20 15:04:26 2014 +0200
+++ b/src/gldraw.h	Mon Jan 20 16:42:18 2014 +0200
@@ -163,7 +163,6 @@
 		Axis           getCameraAxis (bool y, EFixedCamera camid = (EFixedCamera) - 1);
 		const char*    getCameraName() const;
 		double         getDepthValue() const;
-		QColor         getMainColor();
 		LDGLOverlay&   getOverlay (int newcam);
 		uchar*         getScreencap (int& w, int& h);
 		void           hardRefresh();
@@ -182,6 +181,7 @@
 		void           zoomAllToFit();
 
 		static void    deleteLists (LDObject* obj);
+		static QColor  getMainColor();
 
 	protected:
 		void           contextMenuEvent (QContextMenuEvent* ev);
@@ -256,16 +256,14 @@
 		// Convert a 2D point to a 3D point
 		Vertex         coordconv2_3 (const QPoint& pos2d, bool snap) const;
 
-<<<<<<< HEAD
 		// Draw a VAO array
 		void           drawVAOs (VAOType arrayType, GLenum type);
 
 		// Determine which color to draw text with
 		QColor         getTextPen() const;
-=======
+
 		// Convert a 3D point to a 2D point
 		QPoint         coordconv3_2 (const Vertex& pos3d) const;
->>>>>>> 5c835eb
 
 		// Perform object selection
 		void           pick (int mouseX, int mouseY);

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