Thu, 09 Feb 2017 19:59:27 +0200
Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
src/glRenderer.cpp | file | annotate | diff | comparison | revisions | |
src/glRenderer.h | file | annotate | diff | comparison | revisions |
--- a/src/glRenderer.cpp Thu Feb 09 19:57:43 2017 +0200 +++ b/src/glRenderer.cpp Thu Feb 09 19:59:27 2017 +0200 @@ -121,7 +121,7 @@ for (CameraIcon& info : m_cameraIcons) { // MATH - int x1 = (m_width - (info.camera != FreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1; + int x1 = (width() - (info.camera != FreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1; int y1 = ((i / 3) * 16) + 1; info.sourceRect = QRect (0, 0, 16, 16); @@ -339,15 +339,13 @@ // ============================================================================= // -void GLRenderer::resizeGL (int w, int h) +void GLRenderer::resizeGL (int width, int height) { - m_width = w; - m_height = h; calcCameraIcons(); - glViewport (0, 0, w, h); + glViewport (0, 0, width, height); glMatrixMode (GL_PROJECTION); glLoadIdentity(); - gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); + gluPerspective (45.0f, (double) width / (double) height, 1.0f, 10000.0f); glMatrixMode (GL_MODELVIEW); } @@ -362,7 +360,7 @@ } m_virtualWidth = zoom(); - m_virtualHeight = (m_height * m_virtualWidth) / m_width; + m_virtualHeight = (height() * m_virtualWidth) / width(); if (m_config->drawWireframe() and not m_isDrawingSelectionScene) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -705,8 +703,8 @@ // Clamp the values to ensure they're within bounds x0 = qMax (0, x0); y0 = qMax (0, y0); - x1 = qMin (x1, m_width); - y1 = qMin (y1, m_height); + x1 = qMin (x1, width()); + y1 = qMin (y1, height()); const int areawidth = (x1 - x0); const int areaheight = (y1 - y0); const qint32 numpixels = areawidth * areaheight; @@ -716,7 +714,7 @@ pixelData.resize(4 * numpixels); // Read pixels from the color buffer. - glReadPixels(x0, m_height - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixelData.data()); + glReadPixels(x0, height() - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixelData.data()); QSet<int32_t> indices; @@ -755,7 +753,7 @@ makeCurrent(); setPicking(true); drawGLScene(); - glReadPixels(mouseX, m_height - mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); + glReadPixels(mouseX, height() - mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); LDObject* object = LDObject::fromID(pixel[0] * 0x10000 + pixel[1] * 0x100 + pixel[2]); setPicking(false); repaint(); @@ -902,16 +900,16 @@ } zoomNotch (inward); - QVector<unsigned char> capture (4 * m_width * m_height); + QVector<unsigned char> capture (4 * width() * height()); drawGLScene(); - glReadPixels (0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, capture.data()); - QImage image (capture.constData(), m_width, m_height, QImage::Format_ARGB32); + glReadPixels (0, 0, width(), height(), GL_RGBA, GL_UNSIGNED_BYTE, capture.data()); + QImage image (capture.constData(), width(), height(), QImage::Format_ARGB32); bool filled = false; // Check the top and bottom rows for (int i = 0; i < image.width(); ++i) { - if (image.pixel (i, 0) != black or image.pixel (i, m_height - 1) != black) + if (image.pixel (i, 0) != black or image.pixel (i, height() - 1) != black) { filled = true; break; @@ -923,7 +921,7 @@ { for (int i = 0; i < image.height(); ++i) { - if (image.pixel (0, i) != black or image.pixel (m_width - 1, i) != black) + if (image.pixel (0, i) != black or image.pixel (width() - 1, i) != black) { filled = true; break; @@ -992,7 +990,7 @@ setPicking (false); unsigned char pixel[4]; - glReadPixels (m_mousePosition.x(), m_height - m_mousePosition.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]); + glReadPixels (m_mousePosition.x(), height() - m_mousePosition.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]); newIndex = pixel[0] * 0x10000 | pixel[1] * 0x100 | pixel[2]; }