Fri, 18 Apr 2014 18:46:25 +0300 | Santeri Piippo | - reimplemented vertex snapping | file | diff | annotate |
Thu, 17 Apr 2014 21:51:59 +0300 | Santeri Piippo | - removed the debug code | file | diff | annotate |
Thu, 17 Apr 2014 21:49:53 +0300 | Santeri Piippo | - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS | file | diff | annotate |
Thu, 17 Apr 2014 20:48:31 +0300 | Santeri Piippo | - more debug stuff.... | file | diff | annotate |
Tue, 08 Apr 2014 10:54:32 +0300 | Santeri Piippo | - more debugging... | file | diff | annotate |
Sat, 29 Mar 2014 05:38:03 +0200 | Santeri Piippo | Merge ../ldforge into gl | file | diff | annotate |