- vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check

- removed some relics from the old immediate mode renderer

- apply #pragma once to glShared.h

- type-aliased QString to String

- resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit

- more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering

- use #pragma once for the gl compiler header

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mercurial