changelog
- Mon, 28 Apr 2014 17:00:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:00:53 +0300] rev 742
- - vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check
- Sun, 27 Apr 2014 04:44:00 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:44:00 +0300] rev 741
- - removed some relics from the old immediate mode renderer
- Sun, 27 Apr 2014 04:23:41 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:41 +0300] rev 740
- - apply #pragma once to glShared.h
- Sun, 27 Apr 2014 04:23:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:09 +0300] rev 739
- - type-aliased QString to String