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- vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check
Mon, 28 Apr 2014 17:00:53 +0300
, by Santeri Piippo
- removed some relics from the old immediate mode renderer
Sun, 27 Apr 2014 04:44:00 +0300
, by Santeri Piippo
- apply #pragma once to glShared.h
Sun, 27 Apr 2014 04:23:41 +0300
, by Santeri Piippo
- type-aliased QString to String
Sun, 27 Apr 2014 04:23:09 +0300
, by Santeri Piippo
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