Moved the bbox class to types

Made the pointer to current file a private member of an anonymous shell class, thus getting accessors

more formatting

Appended 'Object' to the names of all LDObject derivatives so even though the LD prefix isn't reserved for just LDObjects anymore, these classes remain distinct

Reformatting..

Bump version to 0.2.999-intern now that 0.2-alpha is out.

Tag 0.2 alpha

Fixed compilation under windows/qt5

added missing openprogress.ui

make aborting work in the new setup

make file loading be done properly as just a QObject rather than multi-threaded..

handle empty lines better

Use system clipboard rather than an internal one

apply the c++11 'override' keyword to overriding virtual functions

fixed: history is supposed to be closed by default

further work on primitive cond-lines. I think I got it now.

Renamed the color class to LDColor for clarity

primitive generator: add conditional lines to cylinders; improved bad color handling

Added history functionality for swapping

fixed: double-clicking an object and editing it that way would not register to history

when inlining (as an action), reinterpret the inlinees so that there's not any pointer mess-ups

more restyle/refactor

restyle..

Removed the two string arrays containing object types and icon names, moved these as LDObjects' virtual functions

Cleaned up the toolbars, removed clutter by removing most of the not-so-often-used items

removed the history dialog, it doesn't fit in with the new history system

Fixed: color selector prompt would crash if no default was given

dded an action to quickly toggle BFC red/green view.

pngout'd

uh, stuff

BFC icon stuff - old icon is now used for bfc red/green view-to-be

rename: msglog.cpp/h -> messagelog.cpp/h

fixed: stuff that was changed during file open was written to history

astyle history.cpp

Converted flip prompt to Designer UI

Converted Ytruder interface to Designer UI

Further verbosity, #ifdef the test axle pic out of release builds

Completed Edger 2 interface

gitignore *.dat files so I won't commit in my test files accidentally

Update gitignore

Added missing src/src.pro file

Also put all generated UI headers on ignore

remove ldforge.kdev4 and put it on ignore

Converted ldraw path prompt

fixed: overlays coudln't be defined for other cameras than the one used currently

Converted overlay prompt

Added missing what's this in edit raw prompt

Removed more obsolete code

Converted rotation point prompt

Converted about dialog

converted the raw edit prompt

Designerified the replace coordinates action

Converted the config dialog to a designer UI file

Largely reworked the color selector. Still not perfect but is better

applied message log to some actions

optimize the common case

fixed: when a new message line was added, the viewport wasn't updated

remove old test messages

Re-added the message log, now draws into the viewport

Apply tr() for possible future translations

rework aborting.. I'm still not sure I'm doing it right, though.

Show values in file opening prompt

simplify a bit

Added ability to load the overlay meta

Made overlay data be contained in the part files, still wip

UI-ified the new part prompt

changelog entry

Turns out I overlooked a slot and didn't need to derive from QSpinBox after all

Nuked the obsolete radial type now

Further work on the primitive generator

Begin converting the radial type into a primitive generator

restyled file.cpp

Added an atof overload to convert from string to float, hopefully without any precision error

Use unique IDs instead of file indices in picking lists, this is much less prone to error

minor improvements to primitive handling

Exported Rectifier interface to .ui file

..

Converted Intersector UI, improved handling of failed ext program launches, fixed launch of non-wine programs

Converted Isecalc front-end dialog to Designer UI

Added an ui file for a to-be edger2 launcher

Added support for launching external programs with Wine

Only write config options to file that actually deviate from the default. Should've done this earlier on... before 0.1 alpha was tagged

Nuked the now-empty string.cpp/.h

Added license header to primitives.cpp

Use a more greenish green rather than yellowish lime, added some constraints to when double-clicking in the viewport should edit the given object to prevent unwanted popups

When editing an existing subfile, select the primitive from the list automatically if found

Better categorized Technic primitives

Added support for regex-based primitive categorization

Moved primitive handling to new code files

Make camera icons a member of GLRenderer so multiple renderers won't conflict about them

Added primitive scanning, replaced parts list in subfile add dialog with it

Nuked parts.lst parsing, that was stupid

Converted from C-style fopen to the new File class

Added a File type that wraps around QFile and provides stuff like a null file and range-for-iterating

Converted to 16-bit strings.. again

Also allow objects to be edited by double-click in the viewport

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