changelog
    
    
    - Thu, 09 Feb 2017 01:08:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:08:57 +0200] rev 1102
 
    - Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
 
    - Thu, 09 Feb 2017 01:00:31 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:00:31 +0200] rev 1101
 
    - Removed some unused code
 
    - Thu, 09 Feb 2017 00:52:23 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:52:23 +0200] rev 1100
 
    - Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
 
    - Thu, 09 Feb 2017 00:45:44 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:45:44 +0200] rev 1099
 
    - GLRenderer no longer exposes the model pointer.
 
    - Thu, 09 Feb 2017 00:43:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:43:30 +0200] rev 1098
 
    - LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
 
    - Thu, 09 Feb 2017 00:32:24 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:32:24 +0200] rev 1097
 
    - Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
 
    - Wed, 08 Feb 2017 17:07:19 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 17:07:19 +0200] rev 1096
 
    - Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
 
    - Wed, 08 Feb 2017 16:51:55 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:51:55 +0200] rev 1095
 
    - - Use a QGenericMatrix to store the matrix, instead of a C array
- Only reset angles when GL is initialized, otherwise bad things happen
- Fixed missing "}" in matrix string representation