changelog
    
    
    - Wed, 08 Feb 2017 16:45:32 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
 
    - Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
 
    - Wed, 08 Feb 2017 16:38:59 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
 
    - GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
 
    - Wed, 08 Feb 2017 16:25:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:25:06 +0200] rev 1092
 
    - Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
 
    - Sat, 04 Feb 2017 14:44:39 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:44:39 +0200] rev 1091
 
    - Wrote documentation to the Model class.
 
    - Sat, 04 Feb 2017 14:24:16 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:24:16 +0200] rev 1090
 
    - The current document pointer may no longer be null.
 
    - Fri, 03 Feb 2017 10:51:08 +0200
 
    - by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:51:08 +0200] rev 1089
 
    - minor amendment
 
    - Fri, 03 Feb 2017 10:44:23 +0200
 
    - by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:44:23 +0200] rev 1088
 
    - Reworked and cleaned up the circle mode
 
    - Mon, 30 Jan 2017 14:30:55 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 14:30:55 +0200] rev 1087
 
    - Some code cleanup in abstract editing modes.