changelog
- Sun, 04 Oct 2015 14:08:51 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 14:08:51 +0300] rev 1006
- Copyright header fix, some minor stuff
- Sun, 04 Oct 2015 13:19:45 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 13:19:45 +0300] rev 1005
- Subject Bézier curve fineness to the grid. By default, the coarse grid uses 8 segments, medium 16 and fine 32. Moved rasterization from demoting to inlining, it feels more sensible for it to be there.
- Sun, 04 Oct 2015 06:59:09 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:59:09 +0300] rev 1004
- Bézier curves now render in 3D
- Sun, 04 Oct 2015 06:43:02 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:43:02 +0300] rev 1003
- Bézier curves are now parsed correctly
- Sun, 04 Oct 2015 06:31:36 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:31:36 +0300] rev 1002
- Bézier curves may now be serialized down using the "Demote" function. I need to rename that now.
- Sun, 04 Oct 2015 04:27:38 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 04:27:38 +0300] rev 1001
- Added some pretty pics that I left out of the previous commit.
I seriously need to make a Mercurial hook to warn me if I'm going to commit with unignored, untracked files lying around..
- Sun, 04 Oct 2015 04:26:11 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 04:26:11 +0300] rev 1000
- Begin work on Bézier curve support. They can be drawn but don't render in 3D and they load as comments.
- Sun, 04 Oct 2015 02:59:38 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 02:59:38 +0300] rev 999
- And now it should work again too