Tue, 22 Apr 2014 22:17:37 +0300 |
Santeri Piippo |
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
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Tue, 22 Apr 2014 20:40:19 +0300 |
Santeri Piippo |
- added ability to draw with random colors
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Sat, 19 Apr 2014 02:31:24 +0300 |
Santeri Piippo |
- now works with selection subfiling
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Fri, 18 Apr 2014 18:46:25 +0300 |
Santeri Piippo |
- reimplemented vertex snapping
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Thu, 17 Apr 2014 21:51:59 +0300 |
Santeri Piippo |
- removed the debug code
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Thu, 17 Apr 2014 21:49:53 +0300 |
Santeri Piippo |
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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Thu, 17 Apr 2014 20:48:31 +0300 |
Santeri Piippo |
- more debug stuff....
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Tue, 08 Apr 2014 10:54:32 +0300 |
Santeri Piippo |
- more debugging...
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Sat, 29 Mar 2014 05:38:03 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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