changelog
    
    
    - Wed, 20 Mar 2013 21:19:35 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 21:19:35 +0200] rev 50
 
    - Turned the test palette action into a set color action for mass object coloring.
 
    - Wed, 20 Mar 2013 20:44:04 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 20:44:04 +0200] rev 49
 
    - Finished with the color selection dialog
 
    - Wed, 20 Mar 2013 19:41:37 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 19:41:37 +0200] rev 48
 
    - Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
 
    - Wed, 20 Mar 2013 13:41:08 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:41:08 +0200] rev 47
 
    - Made the GL renderer actually use the main color configuration
 
    - Wed, 20 Mar 2013 13:27:43 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:27:43 +0200] rev 46
 
    - Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
 
    - Wed, 20 Mar 2013 03:28:49 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 03:28:49 +0200] rev 45
 
    - Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?
 
    - Wed, 20 Mar 2013 03:25:49 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 03:25:49 +0200] rev 44
 
    - With removal of vectors, I don't need to keep the bearing class around either