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Turned the test palette action into a set color action for mass object coloring.
Wed, 20 Mar 2013 21:19:35 +0200
, by Santeri Piippo
Finished with the color selection dialog
Wed, 20 Mar 2013 20:44:04 +0200
, by Santeri Piippo
Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
Wed, 20 Mar 2013 19:41:37 +0200
, by Santeri Piippo
Made the GL renderer actually use the main color configuration
Wed, 20 Mar 2013 13:41:08 +0200
, by Santeri Piippo
Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
Wed, 20 Mar 2013 13:27:43 +0200
, by Santeri Piippo
Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?
Wed, 20 Mar 2013 03:28:49 +0200
, by Santeri Piippo
With removal of vectors, I don't need to keep the bearing class around either
Wed, 20 Mar 2013 03:25:49 +0200
, by Santeri Piippo
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