Make LDMatrixObject's transform and pos members properties

Make LDRadial's members accessed properties

Make LDObject's color and parent properties with accessors

Purged out the old history code

Made range selection be done with Ctrl+Left rather than Shift+Left, additive is Ctrl+Alt+Left. Shift+Left is now an aliasing for panning alongside Mid.

Make drawn vertices display a label containing coordinate informations, round down calculated coordinates

Fixed behavior of mid-button vertex selector, add ability to all-replace and relative moving to replace coords

Added ability to snap to pre-existing vertices while drawing, added changelog

Fixed: Coordinates weren't drawn properly on a bright background (was always drawn in bright colors..). Note that previous commits were left dangling in their own head, the string class changes broke too many things.

Removed the Configure button from the LDraw path config dialog, it's no longer needed

Fixed text editing not triggering configuration. So simple..

Added Export To File action, moved it + insert from to File menu

rewrote isNumber using range-for

Added method for zooming to fit, fixed zoom being inappropriate when parts are first loaded

Further work on image generation experiment

Added ability to have multiple GLRenderers

Take the aforementioned operator<< into use

Made a vector class which wraps around std::vector... finally I have an operator<< for the thing.

Make LDOpenFile's members PROPERTIES

Use QMutex for the thread locking, remove filename from the progress dialog since it's not known anyway

Added a progress dialog for file loading to respond to desktops while loading files. With large files the no-response policy could be a bad thing. My first real use case of multi-threading...

Replace direct abort() calls with fatal() in String methods

Now that 0.1 is released, version number becomes 0.1.999

Added tag v0.1-alpha for changeset 3125c2a1a9ba

Tag version 0.1 alpha (for real this time)

Changed shortcut of Set Color to C, like MLCAD

Fixed: selecting objects in list view didn't update the GL view properly

Added LICENSE.icons to help clarity on the licensing of the icons

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